#include
#include
#include
#include
#include
using std::ifstream;
using namespace std;
The line float x[size][2]
won't work, because arrays have to be allocated at compile time (with a few compiler-specific exceptions). If you want to be able to easily change the size of the array x
at compile time, you can do this:
#define SIZE 100
float x[SIZE][2];
If you really want to allocate the array based on information you only have at runtime, you need to allocate the array dynamically with malloc
or new
.
You haven't assigned any value to size; thus the compiler cannot allocate the memory for the array. (An array of null size? What?)
Additionally, you'd need to make SIZE a constant, and not a variable.
EDIT: Unfortunately, this response no longer makes sense since the poster has changed their question.
Because it expected a constant expression!
Array dimensions in C (ignoring C99's VLAs) and C++ must be quantities known at compile-time. That doesn't mean just labelled with const
: they have to be hard-coded into the program.
Use dynamic allocation or std::vector
(which is a wrapper around dynamic array allocation) to determine array sizes at run-time.
It is a restriction of the language. Array sizes must be constant expressions. Here's a partial jsutification from cplusplus.com
NOTE: The elements field within brackets [] which represents the number of elements the array is going to hold, must be a constant value, since arrays are blocks of non-dynamic memory whose size must be determined before execution. In order to create arrays with a variable length dynamic memory is needed, which is explained later in these tutorials.
float x[size][2];
That doesn't work because declared arrays can't have runtime sizes. Try a vector:
std::vector< std::array<float, 2> > x(size);
Or use new
// identity<float[2]>::type *px = new float[size][2];
float (*px)[2] = new float[size][2];
// ... use and then delete
delete[] px;
If you don't have C++11 available, you can use boost::array
instead of std::array
.
If you don't have boost available, make your own array type you can stick into vector
template<typename T, size_t N>
struct array {
T data[N];
T &operator[](ptrdiff_t i) { return data[i]; }
T const &operator[](ptrdiff_t i) const { return data[i]; }
};
For easing the syntax of new
, you can use an identity
template which effectively is an in-place typedef (also available in boost
)
template<typename T>
struct identity {
typedef T type;
};
If you want, you can also use a vector of std::pair<float, float>
std::vector< std::pair<float, float> > x(size);
// syntax: x[i].first, x[i].second
The array will be allocated at compile time, and since size
is not a constant, the compiler cannot accurately determine its value.