What I want to build is a widget that can make its child widget zoomable similar to the zoomable behavior.
Gestures I want to cover are
As an alternative to MatrixGestureDetector, you can use the photo_view package: https://pub.dev/packages/photo_view
It has good limiting of the screen constraints so you can't drag the child off-screen, a bounce effect when hitting min/max size, and many other options.
It can be used with a custom child like this:
PhotoView.customChild(
child: <your widget>
)
As of Flutter 1.20, InteractiveViewer widget supports pan and Zoom out of the box.
To make any widget zoomable you need to simply wrap the child with InteractiveViewer
.
@override
Widget build(BuildContext context) {
return Center(
child: InteractiveViewer(
panEnabled: false, // Set it to false to prevent panning.
boundaryMargin: EdgeInsets.all(80),
minScale: 0.5,
maxScale: 4,
child: FlutterLogo(size: 200),
),
);
}
You can use Zoom Widget Zoom Widget only need set a canvas size and child
Zoom(
width: 1800,
height: 1800,
child: Center(
child: Text("Happy zoom!!"),
)
);
I loved de resolution, you should put that in a packged in pub, you can even put some custom options, in my code I put doubletap to reset the zoom and locked the rotation.
import 'package:flutter/material.dart';
import 'package:matrix_gesture_detector/matrix_gesture_detector.dart';
class ZoomableWidget extends StatefulWidget {
final Widget child;
const ZoomableWidget({Key key, this.child}) : super(key: key);
@override
_ZoomableWidgetState createState() => _ZoomableWidgetState();
}
class _ZoomableWidgetState extends State<ZoomableWidget> {
Matrix4 matrix = Matrix4.identity();
Matrix4 zerada = Matrix4.identity();
@override
Widget build(BuildContext context) {
return GestureDetector(
onDoubleTap: (){
setState(() {
matrix = zerada;
});
},
child: MatrixGestureDetector(
shouldRotate: false,
onMatrixUpdate: (Matrix4 m, Matrix4 tm, Matrix4 sm, Matrix4 rm) {
setState(() {
matrix = m;
});
},
child: Transform(
transform: matrix,
child: widget.child,
),
),
);
}
}
This is working perfectly now, thanks for the reference @pskink.
import 'package:flutter/material.dart';
import 'package:matrix_gesture_detector/matrix_gesture_detector.dart';
class ZoomableWidget extends StatefulWidget {
final Widget child;
const ZoomableWidget({Key key, this.child}) : super(key: key);
@override
_ZoomableWidgetState createState() => _ZoomableWidgetState();
}
class _ZoomableWidgetState extends State<ZoomableWidget> {
Matrix4 matrix = Matrix4.identity();
@override
Widget build(BuildContext context) {
return MatrixGestureDetector(
onMatrixUpdate: (Matrix4 m, Matrix4 tm, Matrix4 sm, Matrix4 rm) {
setState(() {
matrix = m;
});
},
child: Transform(
transform: matrix,
child: widget.child,
),
);
}
}