I have a dictionary of strings that i want the user to be able to add/remove info from then store it for them so it they can access it the next time the program restarts
Other than doing something like David's suggests, I would look into alternate storage for the Dictionary. Ultimately the Settings object serializes to disk.
Have you considered using XML to store your dictionary? That would provide a certain amount of extensibility if in the future you decide you want to be able to store other types of dictionaries. You might do something like:
<dictionary>
<entry key="myKey">
[whatever data you like]
</entry>
</dictionary>
Might be overkill, but you'd also be prepared in the case that you wanted to store more complex data, like custom objects.
You could create a custom class that exposes a Dictionary as a public property. Then you can specify this custom type as the type for your setting.
Edit:
I have just read that, for some reason, a generic dictionary cannot be XML-serialized, so my solution will probably not work (I haven't tested it though...). That's strange, because a generic list can be serialized without any problem.
You could still create a custom class that can be set as a user setting, but you will need to have a list exposed as a property instead of a dictionary.
You can store a StringCollection
. It is similar to this solution.
I made 2 extension methods to convert between StringCollection
and a Dictionary
. This is the easiest way I could think of.
public static class Extender
{
public static Dictionary<string, string> ToDictionary(this StringCollection sc)
{
if (sc.Count % 2 != 0) throw new InvalidDataException("Broken dictionary");
var dic = new Dictionary<string, string>();
for (var i = 0; i < sc.Count; i += 2)
{
dic.Add(sc[i], sc[i + 1]);
}
return dic;
}
public static StringCollection ToStringCollection(this Dictionary<string, string> dic)
{
var sc = new StringCollection();
foreach (var d in dic)
{
sc.Add(d.Key);
sc.Add(d.Value);
}
return sc;
}
}
class Program
{
static void Main(string[] args)
{
//var sc = new StringCollection();
//sc.Add("Key01");
//sc.Add("Val01");
//sc.Add("Key02");
//sc.Add("Val02");
var sc = Settings.Default.SC;
var dic = sc.ToDictionary();
var sc2 = dic.ToStringCollection();
Settings.Default.SC = sc2;
Settings.Default.Save();
}
}
If you don't need to use the settings designer or edit your settings with a text editor, you can create a simple class that derives from ApplicationSettingsBase:
namespace MyNamespace
{
using System.Collections.Generic;
using System.Configuration;
/// <summary>
/// Persistent store for my parameters.
/// </summary>
public class MySettings : ApplicationSettingsBase
{
/// <summary>
/// The instance lock.
/// </summary>
private static readonly object InstanceLock = new object();
/// <summary>
/// The instance.
/// </summary>
private static MySettings instance;
/// <summary>
/// Prevents a default instance of the <see cref="MySettings"/> class
/// from being created.
/// </summary>
private MySettings()
{
// don't need to do anything
}
/// <summary>
/// Gets the singleton.
/// </summary>
public static MySettings Instance
{
get
{
lock (InstanceLock)
{
if (instance == null)
{
instance = new MySettings();
}
}
return instance;
}
}
/// <summary>
/// Gets or sets the parameters.
/// </summary>
[UserScopedSetting]
[SettingsSerializeAs(SettingsSerializeAs.Binary)]
public Dictionary<string, string> Parameters
{
get
{
return (Dictionary<string, string>)this["Parameters"];
}
set
{
this["Parameters"] = value;
}
}
}
}
The real trick is the [SettingsSerializeAs(SettingsSerializeAs.Binary)] attribute. Most (all?) classes can get serialized this way where SettingsSerializeAs.String or SettingsSerializeAs.Xml wont work for a Dictionary.
Use this in your code as you would normal settings:
// this code untested...
MySettings.Instance.Parameters["foo"] = "bar";
MySettings.Instance.Parameters.Save();
MySettings.Instance.Parameters.Reload();
string bar;
if (!MySettings.Instance.Parameters.TryGetValue("foo", out bar))
{
throw new Exception("Foobar");
}
If you want the Dictionary to serialize into something user editable, you must derive from Dictionary and play with TypeConverter (see Using Custom Classes with Application Settings).
You can use this class derived from StringDictionary. To be useful for application settings it implements IXmlSerializable. Or you can use similar approach to implement your own XmlSerializable class.
public class SerializableStringDictionary : System.Collections.Specialized.StringDictionary, System.Xml.Serialization.IXmlSerializable
{
public System.Xml.Schema.XmlSchema GetSchema()
{
return null;
}
public void ReadXml(System.Xml.XmlReader reader)
{
while (reader.Read() &&
!(reader.NodeType == System.Xml.XmlNodeType.EndElement && reader.LocalName == this.GetType().Name))
{
var name = reader["Name"];
if (name == null)
throw new FormatException();
var value = reader["Value"];
this[name] = value;
}
}
public void WriteXml(System.Xml.XmlWriter writer)
{
foreach (System.Collections.DictionaryEntry entry in this)
{
writer.WriteStartElement("Pair");
writer.WriteAttributeString("Name", (string)entry.Key);
writer.WriteAttributeString("Value", (string)entry.Value);
writer.WriteEndElement();
}
}
}
Resulting XML fragment will look similar to:
...
<setting name="PluginSettings" serializeAs="Xml">
<value>
<SerializableStringDictionary>
<Pair Name="property1" Value="True" />
<Pair Name="property2" Value="05/01/2011 0:00:00" />
</SerializableStringDictionary>
</value>
</setting>
...