Anyone know how to programmatically mute the Windows XP Volume using C#?
You could use P/Invoke as explained here: http://www.microsoft.com/indonesia/msdn/pinvoke.aspx. It actually goes through the steps in Task 1: Mute and Unmute Sound near the top.
I came across this project that might be of interest, if you're running Vista.
This is a slightly improved version of Mike de Klerks answer that doesn't require "on error resume next" code.
Step 1: Add the NAudio NuGet-package to your project (https://www.nuget.org/packages/NAudio/)
Step 2: Use this code:
using (var enumerator = new NAudio.CoreAudioApi.MMDeviceEnumerator())
{
foreach (var device in enumerator.EnumerateAudioEndPoints(NAudio.CoreAudioApi.DataFlow.Render, NAudio.CoreAudioApi.DeviceState.Active))
{
if (device.AudioEndpointVolume?.HardwareSupport.HasFlag(NAudio.CoreAudioApi.EEndpointHardwareSupport.Mute) == true)
{
Console.WriteLine(device.FriendlyName);
device.AudioEndpointVolume.Mute = false;
}
}
}
You will probably want to use MCI commands: http://msdn.microsoft.com/en-us/library/ms709461(VS.85).aspx
I should add that while this will give you good general control over the input and output mixers in windows, you may have some difficulty with doing detailed controls, like setting the mic boost, etc.
Oh, and if you're on Vista, then just forget it. It's a totally different model.
What you can use for Windows Vista/7 and probably 8 too:
You can use NAudio.
Download the latest version. Extract the DLLs and reference the DLL NAudio in your C# project.
Then add the following code to iterate through all available audio devices and mute it if possible.
try
{
//Instantiate an Enumerator to find audio devices
NAudio.CoreAudioApi.MMDeviceEnumerator MMDE = new NAudio.CoreAudioApi.MMDeviceEnumerator();
//Get all the devices, no matter what condition or status
NAudio.CoreAudioApi.MMDeviceCollection DevCol = MMDE.EnumerateAudioEndPoints(NAudio.CoreAudioApi.DataFlow.All, NAudio.CoreAudioApi.DeviceState.All);
//Loop through all devices
foreach (NAudio.CoreAudioApi.MMDevice dev in DevCol)
{
try
{
//Show us the human understandable name of the device
System.Diagnostics.Debug.Print(dev.FriendlyName);
//Mute it
dev.AudioEndpointVolume.Mute = true;
}
catch (Exception ex)
{
//Do something with exception when an audio endpoint could not be muted
}
}
}
catch (Exception ex)
{
//When something happend that prevent us to iterate through the devices
}
Declare this for P/Invoke:
private const int APPCOMMAND_VOLUME_MUTE = 0x80000;
private const int WM_APPCOMMAND = 0x319;
[DllImport("user32.dll")]
public static extern IntPtr SendMessageW(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam);
And then use this line to mute/unmute the sound.
SendMessageW(this.Handle, WM_APPCOMMAND, this.Handle, (IntPtr) APPCOMMAND_VOLUME_MUTE);