For some reason, the prototype framework (or another JavaScript code) that is shipped with Magento is replacing standard console functions, so I can\'t debug anything. Writi
function restoreConsole() {
// Create an iframe for start a new console session
var iframe = document.createElement('iframe');
// Hide iframe
iframe.style.display = 'none';
// Inject iframe on body document
document.body.appendChild(iframe);
// Reassign the global variable console with the new console session of the iframe
console = iframe.contentWindow.console;
window.console = console;
// Don't remove the iframe or console session will be closed
}
Tested on Chrome 71 and Firefox 65
The solutions given in this question no longer solve this problem correctly in new browsers. The only one that (sort of) work is grasping the console from an <iframe>
as told by @Xaerxess.
I wrote an userscript that protects console from being overwritten. It doesn't break any tools that override the console - it calls both the overridden and original methods. It can of course also be included in web-page.
// ==UserScript==
// @name Protect console
// @namespace util
// @description Protect console methods from being overriden
// @include *
// @version 1
// @grant none
// @run-at document-start
// ==/UserScript==
{
/**
* This object contains new methods assigned to console.
* @type {{[x:string]:Function}} **/
const consoleOverridenValues = {};
/**
* This object contains original methods copied from the console object
* @type {{[x:string]:Function}} **/
const originalConsole = {};
window.originalConsole = originalConsole;
// This is the original console object taken from window object
const originalConsoleObject = console;
/**
*
* @param {string} name
*/
function protectConsoleEntry(name) {
const protectorSetter = function (newValue) {
originalConsole.warn("Someone tried to change console." + name + " to ", newValue);
consoleOverridenValues[name] = function () {
/// call original console first
originalConsole[name].apply(originalConsoleObject, arguments);
if (typeof newValue == "function") {
/// call inherited console
newValue.apply(window.console, arguments);
}
}
}
const getter = function () {
if (consoleOverridenValues[name])
return consoleOverridenValues[name];
else
return originalConsole[name];
}
Object.defineProperty(console, name, {
enumerable: true,
configurable: false,
get: getter,
set: protectorSetter
});
}
/*
*** This section contains window.console protection
*** It mirrors any properties of newly assigned values
*** to the overridenConsoleValues
*** so that they can be used properly
*/
/**
* This is any new object assigned to window.console
* @type {Object} **/
var consoleOverridenObject = null;
/// Separate boolean is used instead
/// of checking consoleOverridenObject == null
/// This allows null and undefined to be assigned with
/// expected result
var consoleIsOverriden = false;
for (var i in console) {
originalConsole[i] = console[i];
protectConsoleEntry(i);
}
Object.defineProperty(window, "console", {
/// always returns the original console object
/// get: function () { return consoleIsOverriden ? consoleOverridenObject : originalConsoleObject; },
get: function () { return originalConsoleObject; },
set: function (val) {
originalConsole.log("Somebody tried to override window.console. I blocked this attempt."
+ " However the emulation is not perfect in this case because: \n"
+ " window.console = myObject;\n"
+ " window.console == myObject\n"
+ "returns false."
)
consoleIsOverriden = true;
consoleOverridenObject = val;
for (let propertyName in val) {
consoleOverridenValues[propertyName] = val[propertyName];
}
return console;
},
});
}
Since original console is in window.console object, try restoring window.console
from iframe
:
var i = document.createElement('iframe');
i.style.display = 'none';
document.body.appendChild(i);
window.console = i.contentWindow.console;
// with Chrome 60+ don't remove the child node
// i.parentNode.removeChild(i);
Works for me on Chrome 14.
Magento has the following code in /js/varien/js.js
- comment it out & it will work.
if (!("console" in window) || !("firebug" in console))
{
var names = ["log", "debug", "info", "warn", "error", "assert", "dir", "dirxml",
"group", "groupEnd", "time", "timeEnd", "count", "trace", "profile", "profileEnd"];
window.console = {};
for (var i = 0; i < names.length; ++i)
window.console[names[i]] = function() {}
}
Just in case that someone face this same situation. I did not replied to the original answer for Xaerxess because I don't have enough reputation to do it. Looks like that is the correct answer, but for some reason I notice sometimes it works in my software and sometimes not...
So I tried completing deleting before running the script and looks like everything is working fine 100% of times.
if (!("console" in window) || !("firebug" in console))
{
console.log = null;
console.log; // null
delete console.log;
// Original by Xaerxess
var i = document.createElement('iframe');
i.style.display = 'none';
document.body.appendChild(i);
window.console = i.contentWindow.console;
}
Thank you to everybody.
delete window.console
restores the original console
object in Firefox and Chrome.
How does this work? window
is a hosted object and usually it is implemented with a common prototype between all instances (you have many tabs in the browser).
Some dumb developers of external libraries/frameworks (or Firebug, etc.) override property console of the window
instance, but it doesn't corrupt window.prototype
. By the delete
operator we are back dispatching from the console.*
methods to prototype code.