I know how to add an IBAction to a button by dragging from the interface builder, but I want to add the action programmatically to save time and to avoid switching back and
Try this:
Swift 4
myButton.addTarget(self,
action: #selector(myAction),
for: .touchUpInside)
Objective-C
[myButton addTarget:self
action:@selector(myAction)
forControlEvents:UIControlEventTouchUpInside];
You can find a rich source of information in Apple's Documentation. Have a look at the UIButton's documentation, it will reveal that UIButton is a descendant of UIControl, which implements the method to add targets.
--
You'll need to pay attention to whether add colon or not after myAction
in
action:@selector(myAction)
Here's the reference.
IOS 14 SDK: you can add action with closure callback:
let button = UIButton(type: .system, primaryAction: UIAction(title: "Button Title", handler: { _ in
print("Button tapped!")
}))
Getting a reference to the control sender
let textField = UITextField()
textField.addAction(UIAction(title: "", handler: { action in
let textField = action.sender as! UITextField
print("Text is \(textField.text)")
}), for: .editingChanged)
source
CGRect buttonFrame = CGRectMake( x-pos, y-pos, width, height ); //
CGRectMake(10,5,10,10)
UIButton *button = [[UIButton alloc] initWithFrame: buttonFrame];
button setTitle: @"My Button" forState: UIControlStateNormal];
[button addTarget:self action:@selector(btnClicked:)
forControlEvents:UIControlEventTouchUpInside];
[button setTitleColor: [UIColor BlueVolor] forState:
UIControlStateNormal];
[view addSubview:button];
-(void)btnClicked {
// your code }
CGRect buttonFrame = CGRectMake( 10, 80, 100, 30 );
UIButton *button = [[UIButton alloc] initWithFrame: buttonFrame];
[button setTitle: @"My Button" forState: UIControlStateNormal];
[button addTarget:self action:@selector(btnSelected:) forControlEvents:UIControlEventTouchUpInside];
[button setTitleColor: [UIColor redColor] forState: UIControlStateNormal];
[view addSubview:button];
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self
action:@selector(aMethod1:)
forControlEvents:UIControlEventTouchUpInside];
[button setTitle:@"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
[view addSubview:button];
Swift answer:
myButton.addTarget(self, action: "click:", for: .touchUpInside)
func click(sender: UIButton) {
print("click")
}
Documentation: https://developer.apple.com/documentation/uikit/uicontrol/1618259-addtarget