I want to add two images to single image view (i.e for landscape one image and for portrait another image)but i don\'t know how to detect orientation changes using swift lan
To get the correct orientation on app start you have to check it in viewDidLayoutSubviews(). Other methods described here won't work.
Here's an example how to do it:
var mFirstStart = true
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if (mFirstStart) {
mFirstStart = false
detectOrientation()
}
}
func detectOrientation() {
if UIDevice.current.orientation.isLandscape {
print("Landscape")
// do your stuff here for landscape
} else {
print("Portrait")
// do your stuff here for portrait
}
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
detectOrientation()
}
This will work always, on app first start, and if rotating while the app is running.
Swift 3 Above code updated:
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
if UIDevice.current.orientation.isLandscape {
print("Landscape")
} else {
print("Portrait")
}
}
You can use viewWillTransition(to:with:) and tap into animate(alongsideTransition:completion:) to get the interface orientation AFTER the transition is complete. You just have to define and implement a protocol similar to this in order to tap into the event. Note that this code was used for a SpriteKit game and your specific implementation may differ.
protocol CanReceiveTransitionEvents {
func viewWillTransition(to size: CGSize)
func interfaceOrientationChanged(to orientation: UIInterfaceOrientation)
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
guard
let skView = self.view as? SKView,
let canReceiveRotationEvents = skView.scene as? CanReceiveTransitionEvents else { return }
coordinator.animate(alongsideTransition: nil) { _ in
if let interfaceOrientation = UIApplication.shared.windows.first?.windowScene?.interfaceOrientation {
canReceiveRotationEvents.interfaceOrientationChanged(to: interfaceOrientation)
}
}
canReceiveRotationEvents.viewWillTransition(to: size)
}
You can set breakpoints in these functions and observe that interfaceOrientationChanged(to orientation: UIInterfaceOrientation) is always called after viewWillTransition(to size: CGSize) with the updated orientation.
All previous contributes are fine, but a little note:
a) if orientation is set in plist, only portrait or example, You will be not notified via viewWillTransition
b) if we anyway need to know if user has rotated device, (for example a game or similar..) we can only use:
NotificationCenter.default.addObserver(self, selector: #selector(ViewController.rotated), name: NSNotification.Name.UIDeviceOrientationDidChange, object: nil)
tested on Xcode8, iOS11
Swift 4.2, RxSwift
If we need to reload collectionView.
NotificationCenter.default.rx.notification(UIDevice.orientationDidChangeNotification)
.observeOn(MainScheduler.instance)
.map { _ in }
.bind(to: collectionView.rx.reloadData)
.disposed(by: bag)
Swift 4, RxSwift
If we need to reload collectionView.
NotificationCenter.default.rx.notification(NSNotification.Name.UIDeviceOrientationDidChange)
.observeOn(MainScheduler.instance)
.map { _ in }
.bind(to: collectionView.rx.reloadData)
.disposed(by: bag)
Swift 4
I've had some minor issues when updating the ViewControllers view using UIDevice.current.orientation, such as updating constraints of tableview cells during rotation or animation of subviews.
Instead of the above methods I am currently comparing the transition size to the view controllers view size. This seems like the proper way to go since one has access to both at this point in code:
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
print("Will Transition to size \(size) from super view size \(self.view.frame.size)")
if (size.width > self.view.frame.size.width) {
print("Landscape")
} else {
print("Portrait")
}
if (size.width != self.view.frame.size.width) {
// Reload TableView to update cell's constraints.
// Ensuring no dequeued cells have old constraints.
DispatchQueue.main.async {
self.tableView.reloadData()
}
}
}
Output on a iPhone 6:
Will Transition to size (667.0, 375.0) from super view size (375.0, 667.0)
Will Transition to size (375.0, 667.0) from super view size (667.0, 375.0)