I have implemented some screens using libGDX that would obviously use the Screen
class provided by the libGDX framework. However, the implementation for these s
This code works for me with the latest update: * OrthographicCamera is cam, this makes no cropping, just changes the viewport so the width is still "that many" times larger than the actual window/device
public void resize(int width, int height) {
int newW = width, newH = height;
if (cam.viewportWidth > width) {
float scale = (float) cam.viewportWidth / (float) width;
newW *= scale;
newH *= scale;
}
// true here to flip the Y-axis
cam.setToOrtho(true, newW, newH);
}