So I\'m trying to create a simple program that just change the picture in a picture box when it\'s clicked. I\'m using just two pictures at the moment so my code for the pic
Maybe this code can be a bit large, but works just fine with me, try it:
This is the requeriment:
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Collections;
And here is the code to compare:
// Your Images
Image img1 = pictureBox1.Image;
Image img2 = pictureBox2.Image;
// Now set as bitmap
Bitmap bmp1 = new Bitmap(img1);
Bitmap bmp2 = new Bitmap(img2);
// here will be stored the bitmap data
byte[] byt1 = null;
byte[] byt2 = null;
// Get data of bmp1
var bitmapData = bmp1.LockBits(new Rectangle(0, 0, bmp1.Width, bmp1.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bmp1.PixelFormat);
var length = bitmapData.Stride * bitmapData.Height;
//
byt1 = new byte[length];
//
Marshal.Copy(bitmapData.Scan0, byt1, 0, length);
bmp1.UnlockBits(bitmapData);
// Get data of bmp2
var bitmapData2 = bmp2.LockBits(new Rectangle(0, 0, bmp2.Width, bmp2.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bmp2.PixelFormat);
var length2 = bitmapData2.Stride * bitmapData2.Height;
//
byt2 = new byte[length2];
//
Marshal.Copy(bitmapData2.Scan0, byt2, 0, length2);
bmp2.UnlockBits(bitmapData2);
// And now compares these arrays
if (StructuralComparisons.StructuralEqualityComparer.Equals(byt1, byt2))
{
MessageBox.Show("Is Equal");
}
else
{
MessageBox.Show("Isn`t equal");
}
this code compares each byte image to generate the result. may have other easier ways.
You need to use else if, because if the image is first, you set it to reitmi, then you check if it is reitmi, which it now is, and change it back to first. This ends up not appearing to change at all.
if (pictureBox1.Image == Labirint.Properties.Resources.first)
pictureBox1.Image = Labirint.Properties.Resources.reitmi;
else if (pictureBox1.Image == Labirint.Properties.Resources.reitmi)
pictureBox1.Image = Labirint.Properties.Resources.first;
if (pictureBox1.Image == Labirint.Properties.Resources.first)
There's a trap here that not enough .NET programmers are aware of. Responsible for a lot of programs that run with bloated memory footprints. Using the Labirint.Properties.Resources.xxxx property creates a new image object, it will never match any other image. You need to use the property only once, store the images in a field of your class. Roughly:
private Image first;
private Image reitmi;
public Form1() {
InitializeComponent();
first = Labirint.Properties.Resources.first;
reitmi = Labirint.Properties.Resources.reitmi;
pictureBox1.Image = first;
}
And now you can compare them:
private void pictureBox1_Click(object sender, EventArgs e) {
if (pictureBox1.Image == first) pictureBox1.Image = reitmi;
else pictureBox1.Image = first;
}
And to avoid the memory bloat:
private void Form1_FormClosed(object sender, FormClosedEventArgs e) {
first.Dispose();
reitmi.Dispose();
}