Internal Frames in JavaFX

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鱼传尺愫
鱼传尺愫 2020-11-29 09:50

I found this example of Internal Frames

http://docs.oracle.com/javase/tutorial/uiswing/components/internalframe.html

Is it possible to make the same internal

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  • 2020-11-29 10:17

    With JFXtras there is a Window control, where you can add content and handle the internal window behavior.

    First you will need to put in your classpath the jfxtras library. They have some instructions where you can get the library. If you are using maven, just need to add:

    <dependency>
        <groupId>org.jfxtras</groupId>
        <artifactId>jfxtras-labs</artifactId>
        <version>2.2-r5</version>
    </dependency>
    

    Or download the library and put it into your project classpath, whatever.

    Now I put a sample of the demo of the Window with a little difference, allowing generation of several windows.

    import javafx.application.Application;
    import javafx.event.ActionEvent;
    import javafx.event.EventHandler;
    import javafx.scene.Group;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.control.Label;
    import javafx.stage.Stage;
    import jfxtras.labs.scene.control.window.CloseIcon;
    import jfxtras.labs.scene.control.window.MinimizeIcon;
        import jfxtras.labs.scene.control.window.Window;
    
    
    public class WindowTests extends Application {
    private static int counter = 1;
    
    private void init(Stage primaryStage) {
        final Group root = new Group();
    
        Button button = new Button("Add more windows");     
    
        root.getChildren().addAll(button);
        primaryStage.setResizable(false);
        primaryStage.setScene(new Scene(root, 600, 500));
    
        button.setOnAction(new EventHandler<ActionEvent>() {            
            @Override
            public void handle(ActionEvent arg0) {
                // create a window with title "My Window"
                Window w = new Window("My Window#"+counter);
                // set the window position to 10,10 (coordinates inside canvas)
                w.setLayoutX(10);
                w.setLayoutY(10);
                // define the initial window size
                w.setPrefSize(300, 200);
                // either to the left
                w.getLeftIcons().add(new CloseIcon(w));
                // .. or to the right
                w.getRightIcons().add(new MinimizeIcon(w));
                // add some content
                w.getContentPane().getChildren().add(new Label("Content... \nof the window#"+counter++));
                // add the window to the canvas
                root.getChildren().add(w);  
            }
        });
    }
    
    public double getSampleWidth() {return 600;}
    public double getSampleHeight() {return 500;}
    
    @Override
    public void start(Stage primaryStage) throws Exception {
        init(primaryStage);
        primaryStage.show();
    
    
    }
        public static void main(String[] args) {launch(args);}
    }
    

    In the original demo, the event code was in the init method, and no button was included. I add the button to create dynamically windows and adding them to the screen.

    Here is a snapshot of the result of the application:

    snapshot

    I totally recommend you try the demo of jfxtras. They have really great stuff. Hope it helps.

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  • 2020-11-29 10:27

    You can implement simple internal window themselves. Main idea, that InternalWindow class just skeleton, that has internal frame like functionality. You can apply any content to it.

    1) Declare class

    public class InternalWindow extends Region
    

    2) You should be able to set content in window

    public void setRoot(Node node) {
            getChildren().add(node);
    }
    

    3) You should be able to bring window to front if many window exist

    public void makeFocusable() {    
            this.setOnMouseClicked(mouseEvent -> {
                toFront();
            });    
    }
    

    4) Now we need dragging functionality

    //just for encapsulation
    private static class Delta {
        double x, y;
    }
    
    //we can select nodes that react drag event
    public void makeDragable(Node what) {
        final Delta dragDelta = new Delta();
        what.setOnMousePressed(mouseEvent -> {
            dragDelta.x = getLayoutX() - mouseEvent.getScreenX();
            dragDelta.y = getLayoutY() - mouseEvent.getScreenY();
            //also bring to front when moving
            toFront();
        });
        what.setOnMouseDragged(mouseEvent -> {
            setLayoutX(mouseEvent.getScreenX() + dragDelta.x);
            setLayoutY(mouseEvent.getScreenY() + dragDelta.y);
        });
    }
    

    5) Also we want able to resize window (I show only simple right-bottom resizing)

    //current state
    private boolean RESIZE_BOTTOM;
    private boolean RESIZE_RIGHT;
    
    public void makeResizable(double mouseBorderWidth) {
        this.setOnMouseMoved(mouseEvent -> {
            //local window's coordiantes
            double mouseX = mouseEvent.getX();
            double mouseY = mouseEvent.getY();
            //window size
            double width = this.boundsInLocalProperty().get().getWidth();
            double height = this.boundsInLocalProperty().get().getHeight();
            //if we on the edge, change state and cursor
            if (Math.abs(mouseX - width) < mouseBorderWidth
                    && Math.abs(mouseY - height) < mouseBorderWidth) {
                RESIZE_RIGHT = true;
                RESIZE_BOTTOM = true;
                this.setCursor(Cursor.NW_RESIZE);
            } else {
                RESIZE_BOTTOM = false;
                RESIZE_RIGHT = false;
                this.setCursor(Cursor.DEFAULT);
            }
    
        });
        this.setOnMouseDragged(mouseEvent -> {
            //resize root
            Region region = (Region) getChildren().get(0);
            //resize logic depends on state
            if (RESIZE_BOTTOM && RESIZE_RIGHT) {
                region.setPrefSize(mouseEvent.getX(), mouseEvent.getY());
            } else if (RESIZE_RIGHT) {
                region.setPrefWidth(mouseEvent.getX());
            } else if (RESIZE_BOTTOM) {
                region.setPrefHeight(mouseEvent.getY());
            }
        });
    }
    

    6) Usage. First we construct all layout. Then apply it to InternalWindow.

    private InternalWindow constructWindow() {
        // content
        ImageView imageView = new ImageView("https://upload.wikimedia.org/wikipedia/commons/thumb/a/a9/Cheetah4.jpg/250px-Cheetah4.jpg");
        // title bar
        BorderPane titleBar = new BorderPane();
        titleBar.setStyle("-fx-background-color: green; -fx-padding: 3");
        Label label = new Label("header");
        titleBar.setLeft(label);
        Button closeButton = new Button("x");
        titleBar.setRight(closeButton);
        // title bat + content
        BorderPane windowPane = new BorderPane();
        windowPane.setStyle("-fx-border-width: 1; -fx-border-color: black");
        windowPane.setTop(titleBar);
        windowPane.setCenter(imageView);
    
        //apply layout to InternalWindow
        InternalWindow interalWindow = new InternalWindow();
        interalWindow.setRoot(windowPane);
        //drag only by title
        interalWindow.makeDragable(titleBar);
        interalWindow.makeDragable(label);
        interalWindow.makeResizable(20);
        interalWindow.makeFocusable();
        return interalWindow;
    }
    

    7) And how add window to layout

    @Override
    public void start(Stage primaryStage) throws Exception {
        Pane root = new Pane();
        root.getChildren().add(constructWindow());
        root.getChildren().add(constructWindow());
        primaryStage.setScene(new Scene(root, 300, 275));
        primaryStage.show();
    }
    

    Result

    enter image description here

    Full code: gist

    Upd about close button:

    You can add method to InternalWindow

    public void setCloseButton(Button btn) {
        btn.setOnAction(event -> ((Pane) getParent()).getChildren().remove(this));
    }
    

    And when construct:

    interalWindow.setCloseButton(closeButton);
    
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