When I write my own UIButton
-extended class and make it @IBDesignable
, I receive two errors in Interface Builder, namely:
Just re-open a code on another Xcode setup System. In my case it Worked.
I've met the same problem and solved it this way:
error: IB Designables: Failed to update auto layout status: The agent crashed
Then the Xcode will tell you where the prolem is.
In my case I drop the IBDesignable
before the class.
Then I clean and rebuild it, the error disappeared
There are a myriad of problems that can cause this. Fire up Console, and look for the crash report IBDesignablesCocoaTouch...
I just sorted out a problem with a 3rd party designable which had issues with the valueForKey
semantics.
This is how I solves this problem:
import UIKit
@IBDesignable class TestView: UIView {
@IBOutlet weak var label: UILabel!
@IBInspectable var textLabel1: String? {
get {
return label.text
}
set {
label.text = newValue
}
}
// MARK: Setup
var view1: UIView!
var nibName: String = "TestView"
override init(frame: CGRect) {
super.init(frame: frame)
xibSetup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
xibSetup()
}
private func xibSetup() {
view1 = loadViewFromNib()
view1?.frame = self.bounds
view1?.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]
if view1 != nil {
addSubview(view1!)
//textLabel1 = "ok"
}
}
private func loadViewFromNib() -> UIView? {
let bundle = NSBundle(forClass: self.dynamicType)
let nib = UINib(nibName: nibName, bundle: bundle)
for object in nib.instantiateWithOwner(self, options: nil) {
if let view: UIView = object as? UIView {
return view
}
}
return nil
}
}
Usage:
Xcode's Interface Builder requires that you implement both or neither initializers for @IBDesignable
classes to render properly in IB.
If you implement required init(coder aDecoder: NSCoder)
you'll need to override init(frame: CGRect)
as well, otherwise "the agent will crash" as seen in the errors thrown by Xcode.
To do so add the following code to your class:
override init(frame: CGRect) {
super.init(frame: frame)
}
I found something really important when using an UIImage in any class marked @IBDesignable. The classic UIImage init would crash the agent:
let myImage = UIImage(named: String) // crash the agent
The solution is to use this init method of UIImage:
let myImage = UIImage(named: String, in: Bundle, compatibleWith: UITraitCollection)
Working code example:
let appBundle = Bundle(for: type(of: self))
let myImage = UIImage(named: "myImage", in: bundle, compatibleWith: self.traitCollection))
Where self is your class with the @IBDesignable keyword. Xcode 9.4, Swift 4.1