I\'ve got an international character stored in a unichar variable. This character does not come from a file or url. The variable itself only stores an unsigned short(0xce91)
unichar greekAlpha = 0x0391;
NSString* s = [NSString stringWithCharacters:&greekAlpha length:1];
And now you can incorporate that NSString into another in any way you like. Do note, however, that it is now legal to type a Greek alpha directly into an NSString literal.
The above answer is great but doesn't account for UTF-8 characters longer than 16 bits, e.g. the ellipsis symbol - 0xE2,0x80,0xA6. Here's a tweak to the code:
if (utf8char > 65535) {
chars[0] = (utf8char >> 16) & 255;
chars[1] = (utf8char >> 8) & 255;
chars[2] = utf8char & 255;
chars[3] = 0x00;
} else if (utf8char > 127) {
chars[0] = (utf8char >> 8) & 255;
chars[1] = utf8char & 255;
chars[2] = 0x00;
} else {
chars[0] = utf8char;
chars[1] = 0x00;
}
NSString *string = [[[NSString alloc] initWithUTF8String:chars] autorelease];
Note the different string initialisation method which doesn't require a length parameter.
Since 0xce91 is in the UTF-8 format and %C expects it to be in UTF-16 a simple solution like the one above won't work. For stringWithFormat:@"%C" to work you need to input 0x391 which is the UTF-16 unicode.
In order to create a string from the UTF-8 encoded unichar you need to first split the unicode into it's octets and then use initWithBytes:length:encoding.
unichar utf8char = 0xce91;
char chars[2];
int len = 1;
if (utf8char > 127) {
chars[0] = (utf8char >> 8) & (1 << 8) - 1;
chars[1] = utf8char & (1 << 8) - 1;
len = 2;
} else {
chars[0] = utf8char;
}
NSString *string = [[NSString alloc] initWithBytes:chars
length:len
encoding:NSUTF8StringEncoding];
The code above is the moral equivalent of unichar foo = 'abc';.
The problem is that 'Α' doesn't map to a single byte in the "execution character set" (I'm assuming UTF-8) which is "implementation-defined" in C99 §6.4.4.4 10:
The value of an integer character constant containing more than one character (e.g.,
'ab'), or containing a character or escape sequence that does not map to a single-byte execution character, is implementation-defined.
One way is to make 'ab' equal to 'a'<<8|b. Some Mac/iOS system headers rely on this for things like OSType/FourCharCode/FourCC; the only one in iOS that comes to mind is CoreVideo pixel formats. This is, however, unportable.
If you really want a unichar literal, you can try L'A' (technically it's a wchar_t literal, but on OS X and iOS, wchar_t is typically UTF-16 so it'll work for things inside the BMP). However, it's far simpler to just use @"Α" (which works as long as you set the source character encoding correctly) or @"\u0391" (which has worked since at least the iOS 3 SDK).
Here is an algorithm for UTF-8 encoding on a single character:
if (utf8char<0x80){
chars[0] = (utf8char>>0) & (0x7F | 0x00);
chars[1] = 0x00;
chars[2] = 0x00;
chars[3] = 0x00;
}
else if (utf8char<0x0800){
chars[0] = (utf8char>>6) & (0x1F | 0xC0);
chars[1] = (utf8char>>0) & (0x3F | 0x80);
chars[2] = 0x00;
chars[3] = 0x00;
}
else if (utf8char<0x010000) {
chars[0] = (utf8char>>12) & (0x0F | 0xE0);
chars[1] = (utf8char>>6) & (0x3F | 0x80);
chars[2] = (utf8char>>0) & (0x3F | 0x80);
chars[3] = 0x00;
}
else if (utf8char<0x110000) {
chars[0] = (utf8char>>18) & (0x07 | 0xF0);
chars[1] = (utf8char>>12) & (0x3F | 0x80);
chars[2] = (utf8char>>6) & (0x3F | 0x80);
chars[3] = (utf8char>>0) & (0x3F | 0x80);
}