Is it possible to have a view who supports horizontal and vertical pan/drag. On top of that, I want to be able to pinch to zoom and double tap to zoom. Does this view exists
I am using some modified versions of the codes posted here. This ZoomLayout uses Android gesture recognizers for scroll and scale. It also preserves the pivot and boundaries when zooming or panning.
https://github.com/maxtower/ZoomLayout/blob/master/app/src/main/java/com/maxtower/testzoomlayout/ZoomLayout.java
To preserve pan boundaries:
if (contentSize != null)
{
float[] values = new float[9];
matrix.getValues(values);
float totX = values[Matrix.MTRANS_X] + distanceX;
float totY = values[Matrix.MTRANS_Y] + distanceY;
float sx = values[Matrix.MSCALE_X];
Rect viewableRect = new Rect();
ZoomLayout.this.getDrawingRect(viewableRect);
float offscreenWidth = contentSize.width() - (viewableRect.right - viewableRect.left);
float offscreenHeight = contentSize.height() - (viewableRect.bottom - viewableRect.top);
float maxDx = (contentSize.width() - (contentSize.width() / sx)) * sx;
float maxDy = (contentSize.height() - (contentSize.height() / sx)) * sx;
if (totX > 0 && distanceX > 0)
{
distanceX = 0;
}
if (totY > 0 && distanceY > 0)
{
distanceY = 0;
}
if(totX*-1 > offscreenWidth+maxDx && distanceX < 0)
{
distanceX = 0;
}
if(totY*-1 > offscreenHeight+maxDy && distanceY < 0)
{
distanceY = 0;
}
}
To get better permormance of Zooming in Alex's code add following changes
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
@Override
public boolean onScale(ScaleGestureDetector detector) {
mScaleFactor *= detector.getScaleFactor();
if (detector.isInProgress()) {
mFocusX = detector.getFocusX();
mFocusY = detector.getFocusY();
}
mFocusX = (mFocusX + mLastTouchX)/2; // get center of touch
mFocusY = (mFocusY + mLastTouchY)/2; // get center of touch
mScaleFactor = Math.max(1f, Math.min(mScaleFactor, 2.0f));
mScaleMatrix.setScale(mScaleFactor, mScaleFactor,mFocusX, mFocusY);
mScaleMatrix.invert(mScaleMatrixInverse);
invalidate();
requestLayout();
return true;
}
}
Based on the given answers I used this code to get the pan and zoom functions to work. Had problems with the pivot-points at first.
public class ZoomableViewGroup extends ViewGroup {
// these matrices will be used to move and zoom image
private Matrix matrix = new Matrix();
private Matrix matrixInverse = new Matrix();
private Matrix savedMatrix = new Matrix();
// we can be in one of these 3 states
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
private int mode = NONE;
// remember some things for zooming
private PointF start = new PointF();
private PointF mid = new PointF();
private float oldDist = 1f;
private float[] lastEvent = null;
private boolean initZoomApplied=false;
private float[] mDispatchTouchEventWorkingArray = new float[2];
private float[] mOnTouchEventWorkingArray = new float[2];
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
mDispatchTouchEventWorkingArray[0] = ev.getX();
mDispatchTouchEventWorkingArray[1] = ev.getY();
mDispatchTouchEventWorkingArray = screenPointsToScaledPoints(mDispatchTouchEventWorkingArray);
ev.setLocation(mDispatchTouchEventWorkingArray[0],
mDispatchTouchEventWorkingArray[1]);
return super.dispatchTouchEvent(ev);
}
private float[] scaledPointsToScreenPoints(float[] a) {
matrix.mapPoints(a);
return a;
}
private float[] screenPointsToScaledPoints(float[] a){
matrixInverse.mapPoints(a);
return a;
}
public ZoomableViewGroup(Context context) {
super(context);
init(context);
}
public ZoomableViewGroup(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public ZoomableViewGroup(Context context, AttributeSet attrs,
int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
/**
* Determine the space between the first two fingers
*/
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float)Math.sqrt(x * x + y * y);
}
/**
* Calculate the mid point of the first two fingers
*/
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
private void init(Context context){
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
if (child.getVisibility() != GONE) {
child.layout(l, t, l+child.getMeasuredWidth(), t + child.getMeasuredHeight());
}
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
float[] values = new float[9];
matrix.getValues(values);
float container_width = values[Matrix.MSCALE_X]*widthSize;
float container_height = values[Matrix.MSCALE_Y]*heightSize;
//Log.d("zoomToFit", "m width: "+container_width+" m height: "+container_height);
//Log.d("zoomToFit", "m x: "+pan_x+" m y: "+pan_y);
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
if (child.getVisibility() != GONE) {
measureChild(child, widthMeasureSpec, heightMeasureSpec);
if(i==0 && !initZoomApplied && child.getWidth()>0){
int c_w = child.getWidth();
int c_h = child.getHeight();
//zoomToFit(c_w, c_h, container_width, container_height);
}
}
}
}
private void zoomToFit(int c_w, int c_h, float container_width, float container_height){
float proportion_firstChild = (float)c_w/(float)c_h;
float proportion_container = container_width/container_height;
//Log.d("zoomToFit", "firstChildW: "+c_w+" firstChildH: "+c_h);
//Log.d("zoomToFit", "proportion-container: "+proportion_container);
//Log.d("zoomToFit", "proportion_firstChild: "+proportion_firstChild);
if(proportion_container<proportion_firstChild){
float initZoom = container_height/c_h;
//Log.d("zoomToFit", "adjust height with initZoom: "+initZoom);
matrix.postScale(initZoom, initZoom);
matrix.postTranslate(-1*(c_w*initZoom-container_width)/2, 0);
matrix.invert(matrixInverse);
}else {
float initZoom = container_width/c_w;
//Log.d("zoomToFit", "adjust width with initZoom: "+initZoom);
matrix.postScale(initZoom, initZoom);
matrix.postTranslate(0, -1*(c_h*initZoom-container_height)/2);
matrix.invert(matrixInverse);
}
initZoomApplied=true;
invalidate();
}
@Override
protected void dispatchDraw(Canvas canvas) {
canvas.save();
canvas.setMatrix(matrix);
super.dispatchDraw(canvas);
canvas.restore();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// handle touch events here
mOnTouchEventWorkingArray[0] = event.getX();
mOnTouchEventWorkingArray[1] = event.getY();
mOnTouchEventWorkingArray = scaledPointsToScreenPoints(mOnTouchEventWorkingArray);
event.setLocation(mOnTouchEventWorkingArray[0], mOnTouchEventWorkingArray[1]);
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
mode = DRAG;
lastEvent = null;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
lastEvent = new float[4];
lastEvent[0] = event.getX(0);
lastEvent[1] = event.getX(1);
lastEvent[2] = event.getY(0);
lastEvent[3] = event.getY(1);
//d = rotation(event);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
lastEvent = null;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
float dx = event.getX() - start.x;
float dy = event.getY() - start.y;
matrix.postTranslate(dx, dy);
matrix.invert(matrixInverse);
} else if (mode == ZOOM) {
float newDist = spacing(event);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = (newDist / oldDist);
matrix.postScale(scale, scale, mid.x, mid.y);
matrix.invert(matrixInverse);
}
}
break;
}
invalidate();
return true;
}
}
Credits to the onTouch function go to: http://judepereira.com/blog/multi-touch-in-android-translate-scale-and-rotate/ Thanks to Artjom for his approach to dipatch the touch events.
I added a zoomToFit method which is commented at this point because most people wont't need this. It fits the children to the size of the container and takes the first child as reference for the scalefactor.
Thomas answer is almost the best (I have one position bug on my phone): the zoom starts immediately (which is not the case with Alex's code), and the zoom is made at the right pivot-point.
However, contrary to Alex's code, it is not possible to zoom with a "double-tap-drag" gesture (not a well known gesture but a very useful one to zoom with only one finger, like in Google Chrome or Google Maps apps). So here is a modification of Thomas's code to make it possible (and fixing the subview position bug):
public class ZoomableView extends ViewGroup {
// States.
private static final byte NONE = 0;
private static final byte DRAG = 1;
private static final byte ZOOM = 2;
private byte mode = NONE;
// Matrices used to move and zoom image.
private Matrix matrix = new Matrix();
private Matrix matrixInverse = new Matrix();
private Matrix savedMatrix = new Matrix();
// Parameters for zooming.
private PointF start = new PointF();
private PointF mid = new PointF();
private float oldDist = 1f;
private float[] lastEvent = null;
private long lastDownTime = 0l;
private float[] mDispatchTouchEventWorkingArray = new float[2];
private float[] mOnTouchEventWorkingArray = new float[2];
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
mDispatchTouchEventWorkingArray[0] = ev.getX();
mDispatchTouchEventWorkingArray[1] = ev.getY();
mDispatchTouchEventWorkingArray = screenPointsToScaledPoints(mDispatchTouchEventWorkingArray);
ev.setLocation(mDispatchTouchEventWorkingArray[0], mDispatchTouchEventWorkingArray[1]);
return super.dispatchTouchEvent(ev);
}
public ZoomableView(Context context) {
super(context);
init(context);
}
public ZoomableView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public ZoomableView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
private void init(Context context) {
}
/**
* Determine the space between the first two fingers
*/
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float) Math.sqrt(x * x + y * y);
}
/**
* Calculate the mid point of the first two fingers
*/
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
private float[] scaledPointsToScreenPoints(float[] a) {
matrix.mapPoints(a);
return a;
}
private float[] screenPointsToScaledPoints(float[] a) {
matrixInverse.mapPoints(a);
return a;
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
if (child.getVisibility() != GONE) {
child.layout(left, top, left + child.getMeasuredWidth(), top + child.getMeasuredHeight());
}
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
if (child.getVisibility() != GONE) {
measureChild(child, widthMeasureSpec, heightMeasureSpec);
}
}
}
@Override
protected void dispatchDraw(Canvas canvas) {
float[] values = new float[9];
matrix.getValues(values);
canvas.save();
canvas.translate(values[Matrix.MTRANS_X], values[Matrix.MTRANS_Y]);
canvas.scale(values[Matrix.MSCALE_X], values[Matrix.MSCALE_Y]);
super.dispatchDraw(canvas);
canvas.restore();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// handle touch events here
mOnTouchEventWorkingArray[0] = event.getX();
mOnTouchEventWorkingArray[1] = event.getY();
mOnTouchEventWorkingArray = scaledPointsToScreenPoints(mOnTouchEventWorkingArray);
event.setLocation(mOnTouchEventWorkingArray[0], mOnTouchEventWorkingArray[1]);
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
mode = DRAG;
lastEvent = null;
long downTime = event.getDownTime();
if (downTime - lastDownTime < 300l) {
float density = getResources().getDisplayMetrics().density;
if (Math.max(Math.abs(start.x - event.getX()), Math.abs(start.y - event.getY())) < 40.f * density) {
savedMatrix.set(matrix);
mid.set(event.getX(), event.getY());
mode = ZOOM;
lastEvent = new float[4];
lastEvent[0] = lastEvent[1] = event.getX();
lastEvent[2] = lastEvent[3] = event.getY();
}
lastDownTime = 0l;
} else {
lastDownTime = downTime;
}
start.set(event.getX(), event.getY());
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
lastEvent = new float[4];
lastEvent[0] = event.getX(0);
lastEvent[1] = event.getX(1);
lastEvent[2] = event.getY(0);
lastEvent[3] = event.getY(1);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
lastEvent = null;
break;
case MotionEvent.ACTION_MOVE:
final float density = getResources().getDisplayMetrics().density;
if (mode == DRAG) {
matrix.set(savedMatrix);
float dx = event.getX() - start.x;
float dy = event.getY() - start.y;
matrix.postTranslate(dx, dy);
matrix.invert(matrixInverse);
if (Math.max(Math.abs(start.x - event.getX()), Math.abs(start.y - event.getY())) > 20.f * density) {
lastDownTime = 0l;
}
} else if (mode == ZOOM) {
if (event.getPointerCount() > 1) {
float newDist = spacing(event);
if (newDist > 10f * density) {
matrix.set(savedMatrix);
float scale = (newDist / oldDist);
matrix.postScale(scale, scale, mid.x, mid.y);
matrix.invert(matrixInverse);
}
} else {
matrix.set(savedMatrix);
float scale = event.getY() / start.y;
matrix.postScale(scale, scale, mid.x, mid.y);
matrix.invert(matrixInverse);
}
}
break;
}
invalidate();
return true;
}
}
For those who are interested in a zooming/panning LinearLayout, I modified the version posted by Alex to lay things out vertically and cap the panning to the visible views. I use this for bitmaps from the PDFRenderer. I've tested this but if you notice any bugs please post because I'd like to know about them, too!
Note: I opted not to implement double tapping, since QuickScale works.
public class ZoomableLinearLayout extends ViewGroup {
private static final int INVALID_POINTER_ID = 1;
private int mActivePointerId = INVALID_POINTER_ID;
private float mScaleFactor = 1;
private ScaleGestureDetector mScaleDetector;
private Matrix mScaleMatrix = new Matrix();
private Matrix mScaleMatrixInverse = new Matrix();
private float mPosX;
private float mPosY;
private Matrix mTranslateMatrix = new Matrix();
private Matrix mTranslateMatrixInverse = new Matrix();
private float mLastTouchX;
private float mLastTouchY;
private float mFocusY;
private float mFocusX;
private int mCanvasWidth;
private int mCanvasHeight;
private float[] mInvalidateWorkingArray = new float[6];
private float[] mDispatchTouchEventWorkingArray = new float[2];
private float[] mOnTouchEventWorkingArray = new float[2];
private boolean mIsScaling;
public ZoomableLinearLayout(Context context) {
super(context);
mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
mTranslateMatrix.setTranslate(0, 0);
mScaleMatrix.setScale(1, 1);
}
public ZoomableLinearLayout(Context context, AttributeSet attributeSet) {
super(context, attributeSet);
mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
mTranslateMatrix.setTranslate(0, 0);
mScaleMatrix.setScale(1, 1);
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
if (child.getVisibility() != GONE) {
child.layout(l, t, l+child.getMeasuredWidth(), t += child.getMeasuredHeight());
}
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int height = 0;
int width = 0;
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
if (child.getVisibility() != GONE) {
measureChild(child, widthMeasureSpec, heightMeasureSpec);
height += child.getMeasuredHeight();
width = Math.max(width, child.getMeasuredWidth());
}
}
mCanvasWidth = width;
mCanvasHeight = height;
}
@Override
protected void dispatchDraw(Canvas canvas) {
canvas.save();
canvas.translate(mPosX, mPosY);
canvas.scale(mScaleFactor, mScaleFactor, mFocusX, mFocusY);
super.dispatchDraw(canvas);
canvas.restore();
}
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
mDispatchTouchEventWorkingArray[0] = ev.getX();
mDispatchTouchEventWorkingArray[1] = ev.getY();
mDispatchTouchEventWorkingArray = screenPointsToScaledPoints(mDispatchTouchEventWorkingArray);
ev.setLocation(mDispatchTouchEventWorkingArray[0],
mDispatchTouchEventWorkingArray[1]);
return super.dispatchTouchEvent(ev);
}
/**
* Although the docs say that you shouldn't override this, I decided to do
* so because it offers me an easy way to change the invalidated area to my
* likening.
*/
@Override
public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
mInvalidateWorkingArray[0] = dirty.left;
mInvalidateWorkingArray[1] = dirty.top;
mInvalidateWorkingArray[2] = dirty.right;
mInvalidateWorkingArray[3] = dirty.bottom;
mInvalidateWorkingArray = scaledPointsToScreenPoints(mInvalidateWorkingArray);
dirty.set(Math.round(mInvalidateWorkingArray[0]), Math.round(mInvalidateWorkingArray[1]),
Math.round(mInvalidateWorkingArray[2]), Math.round(mInvalidateWorkingArray[3]));
location[0] *= mScaleFactor;
location[1] *= mScaleFactor;
return super.invalidateChildInParent(location, dirty);
}
private float[] scaledPointsToScreenPoints(float[] a) {
mScaleMatrix.mapPoints(a);
mTranslateMatrix.mapPoints(a);
return a;
}
private float[] screenPointsToScaledPoints(float[] a){
mTranslateMatrixInverse.mapPoints(a);
mScaleMatrixInverse.mapPoints(a);
return a;
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
mOnTouchEventWorkingArray[0] = ev.getX();
mOnTouchEventWorkingArray[1] = ev.getY();
mOnTouchEventWorkingArray = scaledPointsToScreenPoints(mOnTouchEventWorkingArray);
ev.setLocation(mOnTouchEventWorkingArray[0], mOnTouchEventWorkingArray[1]);
mScaleDetector.onTouchEvent(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
mLastTouchX = x;
mLastTouchY = y;
// Save the ID of this pointer
mActivePointerId = ev.getPointerId(0);
break;
}
case MotionEvent.ACTION_MOVE: {
// Find the index of the active pointer and fetch its position
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX(pointerIndex);
final float y = ev.getY(pointerIndex);
if (mIsScaling && ev.getPointerCount() == 1) {
// Don't move during a QuickScale.
mLastTouchX = x;
mLastTouchY = y;
break;
}
float dx = x - mLastTouchX;
float dy = y - mLastTouchY;
float[] topLeft = {0f, 0f};
float[] bottomRight = {getWidth(), getHeight()};
/*
* Corners of the view in screen coordinates, so dx/dy should not be allowed to
* push these beyond the canvas bounds.
*/
float[] scaledTopLeft = screenPointsToScaledPoints(topLeft);
float[] scaledBottomRight = screenPointsToScaledPoints(bottomRight);
dx = Math.min(Math.max(dx, scaledBottomRight[0] - mCanvasWidth), scaledTopLeft[0]);
dy = Math.min(Math.max(dy, scaledBottomRight[1] - mCanvasHeight), scaledTopLeft[1]);
mPosX += dx;
mPosY += dy;
mTranslateMatrix.preTranslate(dx, dy);
mTranslateMatrix.invert(mTranslateMatrixInverse);
mLastTouchX = x;
mLastTouchY = y;
invalidate();
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
// Extract the index of the pointer that left the touch sensor
final int pointerIndex = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = ev.getX(newPointerIndex);
mLastTouchY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
}
break;
}
}
return true;
}
private float getMaxScale() {
return 2f;
}
private float getMinScale() {
return 1f;
}
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
@Override
public boolean onScaleBegin(ScaleGestureDetector detector) {
mIsScaling = true;
mFocusX = detector.getFocusX();
mFocusY = detector.getFocusY();
float[] foci = {mFocusX, mFocusY};
float[] scaledFoci = screenPointsToScaledPoints(foci);
mFocusX = scaledFoci[0];
mFocusY = scaledFoci[1];
return true;
}
@Override
public void onScaleEnd(ScaleGestureDetector detector) {
mIsScaling = false;
}
@Override
public boolean onScale(ScaleGestureDetector detector) {
mScaleFactor *= detector.getScaleFactor();
mScaleFactor = Math.max(getMinScale(), Math.min(mScaleFactor, getMaxScale()));
mScaleMatrix.setScale(mScaleFactor, mScaleFactor, mFocusX, mFocusY);
mScaleMatrix.invert(mScaleMatrixInverse);
invalidate();
return true;
}
}
}
This custom view is a subclass of the Android standard imageView and adds to it (multi)touch pan and zoom (and double tap zoom, as well):
https://github.com/sephiroth74/ImageViewZoom
http://blog.sephiroth.it/2011/04/04/imageview-zoom-and-scroll/
It is similar to the MikeOrtiz's TouchImageView that you already know but adds some more features.
You can use it inside a view "stack" (an Android FrameLayout or something like that) together with the other textView(s) you need. (I mean a "pile" of views, like a pile of dishes or a stack of cards. In other words, a pile of views stacked one over the next on the Z axis.)
Moving all your views together requires that you take control of the Android Gestures (multitouch) mechanism and write the required code. There isn't any ready-to-use solution for your (quite complex) requirement. Have a look at this article:
http://android-developers.blogspot.it/2010/06/making-sense-of-multitouch.html