I\'m creating a color object using the following code.
curView.backgroundColor = [[UIColor alloc] initWithHue:229 saturation:40 brightness:75 alpha:1];
Hopefully this will be helpful
CGFloat red, green, blue, alpha;
//Create a sample color
UIColor *redColor = [UIColor redColor];
//Call
[redColor getRed: &red
green: &green
blue: &blue
alpha: &alpha];
NSLog(@"red = %f. Green = %f. Blue = %f. Alpha = %f",
red,
green,
blue,
alpha);
The top voted answer is outdated:
error: :3:1: error: 'CGColorGetComponents' has been replaced by property 'CGColor.components'
Instead, use
myUIColor.cgColor.components
You can use CIColor components (swift 5)
let ciColor = CIColor(color: backgroundColor)
let alpha = ciColor.alpha
let red = ciColor.red
let blue = ciColor.blue
let green = ciColor.green
this works for non-RGB color space too
const CGFloat *colors = CGColorGetComponents( curView.backgroundColor.CGColor );
These links provide further details:
Some useful macros I've made for this and other color controls:
In your case you would just use
getRGBA(myColor, red, green, blue, alpha);
NSLog(@"Red Value: %f", red);
NSLog(@"Blue Value: %f", green);
NSLog(@"Green Value: %f", blue);
#define rgba(r,g,b,a) [UIColor colorWithRed:((float)(r))/255.0f green:((float)(g))/255.0f blue:((float)(b))/255.0f alpha:a]
#define rgb(r,g,b) rgba(r, g, b, 1.0f)
#define rgbaf(r,g,b,a) [UIColor colorWithRed:(r) green:(g) blue:(b) alpha:a]
#define rgbf(r,g,b) rgbaf(r, g, b, 1.0f)
#define rgba_fromColor(__color, __r, __g, __b, __a) \
CGFloat __r, __g, __b, __a;\
UIColor *__unpackedColor = [NSKeyedUnarchiver unarchiveObjectWithData:[NSKeyedArchiver archivedDataWithRootObject:__color]];/*Bring system colors into compatible color-space (e.g. DarkGrayColor)*/\
[__unpackedColor getRed:&__r green:&__g blue:&__b alpha:&__a];
#define getRGBA(__color, __r, __g, __b, __a) hsba_fromColor(__color, __r, __g, __b, __a)
#define getRed(__color) (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return r;\
})()\
)
#define getGreen(__color) (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return g;\
})()\
)
#define getBlue(__color) (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return b;\
})()\
)
#define getAlpha(__color) (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return a;\
})()\
)
#define hsba(h,s,b,a) [UIColor colorWithHue:((float)(h))/360.0f saturation:((float)(s))/100.0f brightness:((float)(b))/100.0f alpha:a]
#define hsb(h,s,b) hsba(h, s, b, 1.0f)
#define hsbaf(h,s,b,a) [UIColor colorWithHue:(h) saturation:(s) brightness:(b) alpha:a]
#define hsbf(h,s,b) rgbaf(h, s, b, 1.0f)
#define hsba_fromColor(__color, __h, __s, __b, __a) \
CGFloat __h, __s, __b, __a;\
UIColor *__unpackedColor = [NSKeyedUnarchiver unarchiveObjectWithData:[NSKeyedArchiver archivedDataWithRootObject:__color]];/*Bring system colors into compatible color-space (e.g. DarkGrayColor)*/\
[__unpackedColor getHue:&__h saturation:&__s brightness:&__b alpha:&__a];
#define getHSBA(__color, __h, __s, __b, __a) rgba_fromColor(__color, __h, __s, __b, __a)
#define getHue(__color) (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return h;\
})()\
)
#define getSaturation(__color) (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return s;\
})()\
)
#define getBrightness(__color) (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return b;\
})()\
)
/*
///already defined in RGBA macros
#define getAlpha(__color) (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return a;\
})()\
)
*/
Since iOS 2.0 there is a private instance method on UIColor
called styleString
which returns an RGB or RGBA string representation of the color, even for colors like whiteColor outside the RGB space.
Objective-C:
@interface UIColor (Private)
- (NSString *)styleString;
@end
// ...
[[UIColor whiteColor] styleString]; // rgb(255,255,255)
[[UIColor redColor] styleString]; // rgb(255,0,0)
[[UIColor lightTextColor] styleString]; // rgba(255,255,255,0.600000)
In Swift you could use a bridging header to expose the interface. With pure Swift, you will need to create an @objc
protocol with the private method, and unsafeBitCast
UIColor
with the protocol:
@objc protocol UIColorPrivate {
func styleString() -> String
}
let white = UIColor.whiteColor()
let red = UIColor.redColor()
let lightTextColor = UIColor.lightTextColor()
let whitePrivate = unsafeBitCast(white, UIColorPrivate.self)
let redPrivate = unsafeBitCast(red, UIColorPrivate.self)
let lightTextColorPrivate = unsafeBitCast(lightTextColor, UIColorPrivate.self)
whitePrivate.styleString() // rgb(255,255,255)
redPrivate.styleString() // rgb(255,0,0)
lightTextColorPrivate.styleString() // rgba(255,255,255,0.600000)