I have the following SVG:
Just to simplify implementing answer of @hmak.me, here's a commented piece of React code to generate rounded rectangles.
const Rect = ({width, height, round, strokeWidth}) => {
// overhang over given width and height that we get due to stroke width
const s = strokeWidth / 2;
// how many pixels do we need to cut from vertical and horizontal parts
// due to rounded corners and stroke width
const over = 2 * round + strokeWidth;
// lengths of straight lines
const w = width - over;
const h = height - over;
// beware that extra spaces will not be minified
// they are added for clarity
const d = `
M${round + s},${s}
h${w}
a${round},${round} 0 0 1 ${round},${round}
v${h}
a${round},${round} 0 0 1 -${round},${round}
h-${w}
a${round},${round} 0 0 1 -${round},-${round}
v-${h}
a${round},${round} 0 0 1 ${round},-${round}
z
`;
return (
<svg width={width} height={height}>
<path d={d} fill="none" stroke="black" strokeWidth={strokeWidth} />
</svg>
);
};
ReactDOM.render(
<Rect width={64} height={32} strokeWidth={2} round={4} />,
document.querySelector('#app'),
);
Jsfiddle link.
Not sure why nobody posted an actual SVG answer. Here is an SVG rectangle with rounded corners (radius 3) on the top:
<svg:path d="M0,0 L0,27 A3,3 0 0,0 3,30 L7,30 A3,3 0 0,0 10,27 L10,0 Z" />
This is a Move To (M), Line To (L), Arc To (A), Line To (L), Arc To (A), Line To (L), Close Path (Z).
The comma-delimited numbers are absolute coordinates. The arcs are defined with additional parameters specifying the radius and type of arc. This could also be accomplished with relative coordinates (use lower-case letters for L and A).
The complete reference for those commands is on the W3C SVG Paths page, and additional reference material on SVG paths can be found in this article.
Here is how you can create a rounded rectangle with SVG Path:
<path d="M100,100 h200 a20,20 0 0 1 20,20 v200 a20,20 0 0 1 -20,20 h-200 a20,20 0 0 1 -20,-20 v-200 a20,20 0 0 1 20,-20 z" />
Explanation
m100,100: move to point(100,100)
h200: draw a 200px horizontal line from where we are
a20,20 0 0 1 20,20: draw an arc with 20px X radius, 20px Y radius, clockwise, to a point with 20px difference in X and Y axis
v200: draw a 200px vertical line from where we are
a20,20 0 0 1 -20,20: draw an arc with 20px X and Y radius, clockwise, to a point with -20px difference in X and 20px difference in Y axis
h-200: draw a -200px horizontal line from where we are
a20,20 0 0 1 -20,-20: draw an arc with 20px X and Y radius, clockwise, to a point with -20px difference in X and -20px difference in Y axis
v-200: draw a -200px vertical line from where we are
a20,20 0 0 1 20,-20: draw an arc with 20px X and Y radius, clockwise, to a point with 20px difference in X and -20px difference in Y axis
z: close the path
<svg width="440" height="440">
<path d="M100,100 h200 a20,20 0 0 1 20,20 v200 a20,20 0 0 1 -20,20 h-200 a20,20 0 0 1 -20,-20 v-200 a20,20 0 0 1 20,-20 z" fill="none" stroke="black" stroke-width="3" />
</svg>
Here are some paths for tabs:
https://codepen.io/mochime/pen/VxxzMW
<!-- left tab -->
<div>
<svg width="60" height="60">
<path d="M10,10
a10 10 0 0 1 10 -10
h 50
v 47
h -50
a10 10 0 0 1 -10 -10
z"
fill="#ff3600"></path>
</svg>
</div>
<!-- right tab -->
<div>
<svg width="60" height="60">
<path d="M10 0
h 40
a10 10 0 0 1 10 10
v 27
a10 10 0 0 1 -10 10
h -40
z"
fill="#ff3600"></path>
</svg>
</div>
<!-- tab tab :) -->
<div>
<svg width="60" height="60">
<path d="M10,40
v -30
a10 10 0 0 1 10 -10
h 30
a10 10 0 0 1 10 10
v 30
z"
fill="#ff3600"></path>
</svg>
</div>
The other answers explained the mechanics. I especially liked hossein-maktoobian's answer.
The paths in the pen do the brunt of the work, the values can be modified to suite whatever desired dimensions.
I'd also consider using a plain old <rect>
which provides the rx
and ry
attributes
MDN SVG docs <- note the second drawn rect element
As referenced in my answer to Applying rounded corners to paths/polygons, I have written a routine in javascript for generically rounding corners of SVG paths, with examples, here: http://plnkr.co/edit/kGnGGyoOCKil02k04snu.
It will work independently from any stroke effects you may have. To use, include the rounding.js file from the Plnkr and call the function like so:
roundPathCorners(pathString, radius, useFractionalRadius)
The result will be the rounded path.
The results look like this: