The following figure (from the official doc) describes the well-known lifecycle of an Android activity:
String activityState;
@Override
public void onCreate(Bundle savedInstanceState) {
// call the super class onCreate to complete the creation of activity like
// the view hierarchy
super.onCreate(savedInstanceState);
// recovering the instance state
if (savedInstanceState != null) {
activityState = savedInstanceState.getString(STATE_KEY);
}
setContentView(R.layout.main_activity);
mTextView = (TextView) findViewById(R.id.text_view);
}
//This callback is called only when there is a saved instance previously saved using //onSaveInstanceState(). We restore some state in onCreate() while we can optionally restore // other state here, possibly usable after onStart() has completed. // The savedInstanceState Bundle is same as the one used in onCreate().
@Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
mTextView.setText(savedInstanceState.getString(STATE_KEY));
}
// invoked when the activity may be temporarily destroyed, save the instance
//state here
//this method will be called before onstop
@Override
public void onSaveInstanceState(Bundle outState) {
outState.putString(STATE_KEY, activityState);
// call superclass to save any view hierarchy
super.onSaveInstanceState(outState);
}
This is an extra information for onSaveInstanceState(Bundle)
from docs
Do not confuse this method with activity lifecycle callbacks such as onPause(), which is always called when an activity is being placed in the background or on its way to destruction, or onStop() which is called before destruction. One example of when onPause() and onStop() is called and not this method is when a user navigates back from activity B to activity A: there is no need to call onSaveInstanceState(Bundle) on B because that particular instance will never be restored, so the system avoids calling it. An example when onPause() is called and not onSaveInstanceState(Bundle) is when activity B is launched in front of activity A: the system may avoid calling onSaveInstanceState(Bundle) on activity A if it isn't killed during the lifetime of B since the state of the user interface of A will stay intact.
So it's default implementation for..
The default implementation takes care of most of the UI per-instance state for you by calling onSaveInstanceState() on each view in the hierarchy that has an id, and by saving the id of the currently focused view (all of which is restored by the default implementation of onRestoreInstanceState(Bundle)). If you override this method to save additional information not captured by each individual view, you will likely want to call through to the default implementation, otherwise be prepared to save all of the state of each view yourself.
Per the documentation:
void onRestoreInstanceState (Bundle savedInstanceState)
This method is called between
onStart()
andonPostCreate(Bundle)
.void onSaveInstanceState (Bundle outState)
If called, this method will occur after onStop() for applications targeting platforms starting with Build.VERSION_CODES.P. For applications targeting earlier platform versions this method will occur before onStop() and there are no guarantees about whether it will occur before or after onPause().
As per doc1 and doc2
onSaveInstanceState
Prior to Honeycomb, activities were not considered killable until after they had been paused, meaning that onSaveInstanceState() was called immediately before onPause(). Beginning with Honeycomb, however, Activities are considered to be killable only after they have been stopped, meaning that onSaveInstanceState() will now be called before onStop() instead of immediately before onPause().
onRestoreInstanceState
This method is called between onStart() and onPostCreate(Bundle) when the activity is being re-initialized from a previously saved state
In addition to already posted answers, there is a subtle change introduced in Android P, which is:
void onSaveInstanceState(Bundle outState)
If called, this method will occur AFTER
onStop()
for applications targeting platforms starting with P. For applications targeting earlier platform versions this method will occur beforeonStop()
and there are no guarantees about whether it will occur before or afteronPause()
.
Source: docs
As to why this change is introduced, here's the answer:
... so an application may safely perform fragment transactions in
onStop()
and will be able to save persistent state later.
Source: docs