I currently have a website using D3 and I\'d like the user to have the option to save the SVG as an SVG file. I\'m using crowbar.js to do this, but it only works on chrome.
There are 5 steps. I often use this method to output inline svg.
//get svg element.
var svg = document.getElementById("svg");
//get svg source.
var serializer = new XMLSerializer();
var source = serializer.serializeToString(svg);
//add name spaces.
if(!source.match(/^<svg[^>]+xmlns="http\:\/\/www\.w3\.org\/2000\/svg"/)){
source = source.replace(/^<svg/, '<svg xmlns="http://www.w3.org/2000/svg"');
}
if(!source.match(/^<svg[^>]+"http\:\/\/www\.w3\.org\/1999\/xlink"/)){
source = source.replace(/^<svg/, '<svg xmlns:xlink="http://www.w3.org/1999/xlink"');
}
//add xml declaration
source = '<?xml version="1.0" standalone="no"?>\r\n' + source;
//convert svg source to URI data scheme.
var url = "data:image/svg+xml;charset=utf-8,"+encodeURIComponent(source);
//set url value to a element's href attribute.
document.getElementById("link").href = url;
//you can download svg file by right click menu.
I tryed every solution here and nothing worked for me. My picture was always smaller than my d3.js canvas.
I had to set the canvas width
, height
then do a clearRect
on the context
to make it works. Here is my working version
Export function:
var svgHtml = document.getElementById("d3-canvas"),
svgData = new XMLSerializer().serializeToString(svgHtml),
svgBlob = new Blob([svgData], {type:"image/svg+xml;charset=utf-8"}),
bounding = svgHtml.getBoundingClientRect(),
width = bounding.width * 2,
height = bounding.height * 2,
canvas = document.createElement("canvas"),
context = canvas.getContext("2d"),
exportFileName = 'd3-graph-image.png';
//Set the canvas width and height before loading the new Image
canvas.width = width;
canvas.height = height;
var image = new Image();
image.onload = function() {
//Clear the context
context.clearRect(0, 0, width, height);
context.drawImage(image, 0, 0, width, height);
//Create blob and save if with FileSaver.js
canvas.toBlob(function(blob) {
saveAs(blob, exportFileName);
});
};
var svgUrl = URL.createObjectURL(svgBlob);
image.src = svgUrl;
It use FileSaver.js to save the file.
This is my canvas creation, note that i solve the namespace issue here
d3.js canvas creation:
var canvas = d3.select("body")
.insert("svg")
.attr('id', 'd3-canvas')
//Solve the namespace issue (xmlns and xlink)
.attr("xmlns", "http://www.w3.org/2000/svg")
.attr("xmlns:xlink", "http://www.w3.org/1999/xlink")
.attr("width", width)
.attr("height", height);
I know this has already been answered, and that answer works well most of the time. However I found that it failed on Chrome (but not Firefox) if the svg image was large-ish (about 1MB). It works if you go back to using a Blob
construct, as described here and here. The only difference is the type argument. In my code I wanted a single button press to download the svg for the user, which I accomplished with:
var svgData = $("#figureSvg")[0].outerHTML;
var svgBlob = new Blob([svgData], {type:"image/svg+xml;charset=utf-8"});
var svgUrl = URL.createObjectURL(svgBlob);
var downloadLink = document.createElement("a");
downloadLink.href = svgUrl;
downloadLink.download = "newesttree.svg";
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
October 2019 edit:
Comments have indicated that this code will work even without appending downloadLink
to document.body
and subsequently removing it after click()
. I believe that used to work on Firefox, but as of now it no longer does (Firefox requires that you append and then remove downloadLink
). The code works on Chrome either way.
While this question has been answered, I created a small library called SaveSVG which can help save D3.js generated SVG which use external stylesheets or external definition files (using <use>
and def
) tags.
For this snippet to work you need FileSaver.js.
function save_as_svg(){
var svg_data = document.getElementById("svg").innerHTML //put id of your svg element here
var head = '<svg title="graph" version="1.1" xmlns="http://www.w3.org/2000/svg">'
//if you have some additional styling like graph edges put them inside <style> tag
var style = '<style>circle {cursor: pointer;stroke-width: 1.5px;}text {font: 10px arial;}path {stroke: DimGrey;stroke-width: 1.5px;}</style>'
var full_svg = head + style + svg_data + "</svg>"
var blob = new Blob([full_svg], {type: "image/svg+xml"});
saveAs(blob, "graph.svg");
};
Combining Dave's and defghi1977 answers. Here is a reusable function:
function saveSvg(svgEl, name) {
svgEl.setAttribute("xmlns", "http://www.w3.org/2000/svg");
var svgData = svgEl.outerHTML;
var preface = '<?xml version="1.0" standalone="no"?>\r\n';
var svgBlob = new Blob([preface, svgData], {type:"image/svg+xml;charset=utf-8"});
var svgUrl = URL.createObjectURL(svgBlob);
var downloadLink = document.createElement("a");
downloadLink.href = svgUrl;
downloadLink.download = name;
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
}
Invocation example:
saveSvg(svg, 'test.svg')