I am using Xcode 5\'s Asset Catalog, and I would like to use my LaunchImage
as the background image of my home view (a pretty common practice to make the transi
One can easily access Launch image by one line of code.
UIImage *myAppsLaunchImage = [UIImage launchImage];
Please follow steps given below to achieve functionality depicted above.
Step 1. Extend UIImage
class by creating a category & add following method to it.
+ (UIImage *)launchImage {
NSDictionary *dOfLaunchImage = [NSDictionary dictionaryWithObjectsAndKeys:
@"LaunchImage-568h@2x.png",@"568,320,2,8,p", // ios 8 - iphone 5 - portrait
@"LaunchImage-568h@2x.png",@"568,320,2,8,l", // ios 8 - iphone 5 - landscape
@"LaunchImage-700-568h@2x.png",@"568,320,2,7,p", // ios 7 - iphone 5 - portrait
@"LaunchImage-700-568h@2x.png",@"568,320,2,7,l", // ios 7 - iphone 5 - landscape
@"LaunchImage-700-Landscape@2x~ipad.png",@"1024,768,2,7,l", // ios 7 - ipad retina - landscape
@"LaunchImage-700-Landscape~ipad.png",@"1024,768,1,7,l", // ios 7 - ipad regular - landscape
@"LaunchImage-700-Portrait@2x~ipad.png",@"1024,768,2,7,p", // ios 7 - ipad retina - portrait
@"LaunchImage-700-Portrait~ipad.png",@"1024,768,1,7,p", // ios 7 - ipad regular - portrait
@"LaunchImage-700@2x.png",@"480,320,2,7,p", // ios 7 - iphone 4/4s retina - portrait
@"LaunchImage-700@2x.png",@"480,320,2,7,l", // ios 7 - iphone 4/4s retina - landscape
@"LaunchImage-Landscape@2x~ipad.png",@"1024,768,2,8,l", // ios 8 - ipad retina - landscape
@"LaunchImage-Landscape~ipad.png",@"1024,768,1,8,l", // ios 8 - ipad regular - landscape
@"LaunchImage-Portrait@2x~ipad.png",@"1024,768,2,8,p", // ios 8 - ipad retina - portrait
@"LaunchImage-Portrait~ipad.png",@"1024,768,1,8,l", // ios 8 - ipad regular - portrait
@"LaunchImage.png",@"480,320,1,7,p", // ios 6 - iphone 3g/3gs - portrait
@"LaunchImage.png",@"480,320,1,7,l", // ios 6 - iphone 3g/3gs - landscape
@"LaunchImage@2x.png",@"480,320,2,8,p", // ios 6,7,8 - iphone 4/4s - portrait
@"LaunchImage@2x.png",@"480,320,2,8,l", // ios 6,7,8 - iphone 4/4s - landscape
@"LaunchImage-800-667h@2x.png",@"667,375,2,8,p", // ios 8 - iphone 6 - portrait
@"LaunchImage-800-667h@2x.png",@"667,375,2,8,l", // ios 8 - iphone 6 - landscape
@"LaunchImage-800-Portrait-736h@3x.png",@"736,414,3,8,p", // ios 8 - iphone 6 plus - portrait
@"LaunchImage-800-Landscape-736h@3x.png",@"736,414,3,8,l", // ios 8 - iphone 6 plus - landscape
nil];
NSInteger width = ([UIScreen mainScreen].bounds.size.width>[UIScreen mainScreen].bounds.size.height)?[UIScreen mainScreen].bounds.size.width:[UIScreen mainScreen].bounds.size.height;
NSInteger height = ([UIScreen mainScreen].bounds.size.width>[UIScreen mainScreen].bounds.size.height)?[UIScreen mainScreen].bounds.size.height:[UIScreen mainScreen].bounds.size.width;
NSInteger os = [[[[[UIDevice currentDevice] systemVersion] componentsSeparatedByString:@"."] objectAtIndex:0] integerValue];
NSString *strOrientation = UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation])?@"l":@"p";
NSString *strImageName = [NSString stringWithFormat:@"%li,%li,%li,%li,%@",width,height,(NSInteger)[UIScreen mainScreen].scale,os,strOrientation];
UIImage *imageToReturn = [UIImage imageNamed:[dOfLaunchImage valueForKey:strImageName]];
if([strOrientation isEqualToString:@"l"] && [strImageName rangeOfString:@"Landscape"].length==0) {
imageToReturn = [UIImage rotate:imageToReturn orientation:UIImageOrientationRight];
}
return imageToReturn;
}
Step 2. Above method should be working by adding following code also into same category of UIImage
static inline double radians (double degrees) {return degrees * M_PI/180;}
+ (UIImage *)rotate:(UIImage*)src orientation:(UIImageOrientation) orientation {
UIGraphicsBeginImageContext(src.size);
CGContextRef context = UIGraphicsGetCurrentContext();
if (orientation == UIImageOrientationRight) {
CGContextRotateCTM (context, radians(90));
} else if (orientation == UIImageOrientationLeft) {
CGContextRotateCTM (context, radians(-90));
} else if (orientation == UIImageOrientationDown) {
// NOTHING
} else if (orientation == UIImageOrientationUp) {
CGContextRotateCTM (context, radians(90));
}
[src drawAtPoint:CGPointMake(0, 0)];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
The LaunchImages are special, and aren't actually an asset catalog on the device. If you look using iFunBox/iExplorer/etc (or on the simulator, or in the build directory) you can see the final names, and then write code to use them - eg. for an iOS7-only iPhone-only project, this will set the right launch image:
NSString *launchImage;
if ((UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) &&
([UIScreen mainScreen].bounds.size.height > 480.0f)) {
launchImage = @"LaunchImage-700-568h";
} else {
launchImage = @"LaunchImage-700";
}
[self.launchImageView setImage:[UIImage imageNamed:launchImage]];
I put this into viewDidLoad.
This isn't really ideal, it would be great if Apple would give us a nice API to do this.
@codeman's answer updated for Swift 1.2:
func splashImageForOrientation(orientation: UIInterfaceOrientation, size: CGSize) -> String? {
var viewSize = size
var viewOrientation = "Portrait"
if UIInterfaceOrientationIsLandscape(orientation) {
viewSize = CGSizeMake(size.height, size.width)
viewOrientation = "Landscape"
}
if let imagesDict = NSBundle.mainBundle().infoDictionary as? [String: AnyObject] {
if let imagesArray = imagesDict["UILaunchImages"] as? [[String: String]] {
for dict in imagesArray {
if let sizeString = dict["UILaunchImageSize"], let imageOrientation = dict["UILaunchImageOrientation"] {
let imageSize = CGSizeFromString(sizeString)
if CGSizeEqualToSize(imageSize, viewSize) && viewOrientation == imageOrientation {
if let imageName = dict["UILaunchImageName"] {
return imageName
}
}
}
}
}
}
return nil
}
To call it, and to support rotation for iOS 8:
override func viewWillAppear(animated: Bool) {
if let img = splashImageForOrientation(UIApplication.sharedApplication().statusBarOrientation, size: self.view.bounds.size) {
backgroundImage.image = UIImage(named: img)
}
}
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
let orientation = size.height > size.width ? UIInterfaceOrientation.Portrait : UIInterfaceOrientation.LandscapeLeft
if let img = splashImageForOrientation(orientation, size: size) {
backgroundImage.image = UIImage(named: img)
}
}
Just what I needed, thanks!
My app currently only supports iOS 7 and later.
This is how I reference the launch image from the asset catalog:
NSDictionary *dict = @{@"320x480" : @"LaunchImage-700",
@"320x568" : @"LaunchImage-700-568h",
@"375x667" : @"LaunchImage-800-667h",
@"414x736" : @"LaunchImage-800-Portrait-736h"};
NSString *key = [NSString stringWithFormat:@"%dx%d",
(int)[UIScreen mainScreen].bounds.size.width,
(int)[UIScreen mainScreen].bounds.size.height];
UIImage *launchImage = [UIImage imageNamed:dict[key]];
You can add more key value pairs if you want to support older iOS versions.
- (NSString *)splashImageNameForOrientation:(UIInterfaceOrientation)orientation {
CGSize viewSize = self.view.bounds.size;
NSString* viewOrientation = @"Portrait";
if (UIDeviceOrientationIsLandscape(orientation)) {
viewSize = CGSizeMake(viewSize.height, viewSize.width);
viewOrientation = @"Landscape";
}
NSArray* imagesDict = [[[NSBundle mainBundle] infoDictionary] valueForKey:@"UILaunchImages"];
for (NSDictionary* dict in imagesDict) {
CGSize imageSize = CGSizeFromString(dict[@"UILaunchImageSize"]);
if (CGSizeEqualToSize(imageSize, viewSize) && [viewOrientation isEqualToString:dict[@"UILaunchImageOrientation"]])
return dict[@"UILaunchImageName"];
}
return nil;
}
Updated to latest Swift syntax (Swift 5)
func splashImageForOrientation(orientation: UIInterfaceOrientation) -> String? {
var viewSize = screenSize
var viewOrientation = "Portrait"
if orientation.isLandscape {
viewSize = CGSize(width: viewSize.height, height: viewSize.width)
viewOrientation = "Landscape"
}
if let infoDict = Bundle.main.infoDictionary, let launchImagesArray = infoDict["UILaunchImages"] as? [Any] {
for launchImage in launchImagesArray {
if let launchImage = launchImage as? [String: Any], let nameString = launchImage["UILaunchImageName"] as? String, let sizeString = launchImage["UILaunchImageSize"] as? String, let orientationString = launchImage["UILaunchImageOrientation"] as? String {
let imageSize = NSCoder.cgSize(for: sizeString)
if imageSize.equalTo(viewSize) && viewOrientation == orientationString {
return nameString
}
}
}
}
return nil
}