Does float have a negative zero? (-0f)

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离开以前 2020-11-28 09:36

IEEE floating point numbers have a bit assigned to indicate the sign, which means you can technically have different binary representations of zero (+0 and -0). Is there an

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  • 2020-11-28 10:19

    You should exercise caution when doing equality comparisons using floats. Remember, you're trying to represent a decimal value in a binary system.

    Is it safe to check floating point values for equality to 0?

    If you must compare floating point values I would suggest you use some kind of tolerance that is acceptable to you float1 <= toleranceVal && float1 >= toleranceVal2 or multiply by some factor of ten and cast as an integer. if (!(int)(float1 * 10000)) { .. some stuff .. }

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  • 2020-11-28 10:20

    this float1 == 0.0f is never really a safe comparison.

    if you have something like

    float x = 0.0f;
    for (int i = 0; i < 10; i++) x += 0.1f;
    x -= 1.0f;
    assert (x == 0.0f);
    

    it will fail even though it is seemingly supposed to be 0.

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  • 2020-11-28 10:21

    Yes zero can be signed but the standard requires positive and negative zero to test as equal

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  • 2020-11-28 10:21

    Yes you can have a +0 and -0 and those are different bit patterns (should fail the equality test). You should never use == with float, certainly not IEEE float. < or > are fine. There are many other SO questions and discussions on this topic, so I wont get into it here.

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  • 2020-11-28 10:22

    Is there an arithmetic operation I could do for example in C which result in a negative zero floating point value?

    Sure:

    float negativeZero = -10.0e-30f * 10.0e-30f;
    

    The mathematically precise result of the multiplication is not representable as a floating-point value, so it rounds to the closest representable value, which is -0.0f.

    The semantics of negative zero are well defined by the IEEE-754 standard; the only real observable way in which its behavior differs from that of zero in arithmetic expression is that if you divide by it, you will get a different sign of infinity. For example:

    1.f /  0.f --> +infinity
    1.f / -0.f --> -infinity
    

    Comparisons and addition and subtraction with -0.f give the same result as they would with +0.f (in the default rounding mode). Multiplication can preserve the sign of zero, but as noted, it generally isn't observable.

    There are some math library functions whose behavior can vary depending on the sign of zero. For example:

    copysignf(1.0f, 0.0f) -->  1.0f
    copysignf(1.0f,-0.0f) --> -1.0f
    

    This is more common in the complex functions:

    csqrtf(-1.0f + 0.0f*i) --> 0.0f + 1.0f*i
    csqrtf(-1.0f - 0.0f*i) --> 0.0f - 1.0f*i
    

    In general, however, you shouldn't need to worry about negative zero.

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  • 2020-11-28 10:26

    According to the standard, negative zero exists but it is equal to positive zero. For almost all purposes, the two behave the same way and many consider the existence of a negative to be an implementation detail. There are, however, some functions that behave quite differently, namely division and atan2:

    #include <math.h>
    #include <stdio.h>
    
    int main() {
        double x = 0.0;
        double y = -0.0;
        printf("%.08f == %.08f: %d\n", x, y, x == y);
        printf("%.08f == %.08f: %d\n", 1 / x, 1 / y, 1 / x == 1 / y);
        printf("%.08f == %.08f: %d\n", atan2(x, y), atan2(y, y), atan2(x, y) == atan2(y, y));
    }
    

    The result from this code is:

    0.00000000 == -0.00000000: 1
    1.#INF0000 == -1.#INF0000: 0
    3.14159265 == -3.14159265: 0
    

    This would mean that code would correctly handle certain limits without a need for explicit handling. It's not certain that relying on this feature for values close to the limits is a good idea, since a simple calculation error can change the sign and make the value far from correct, but you can still take advantage of it if you avoid calculations that would change the sign.

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