What is the difference between isEqual: and isEqualToString:?
Why are classes adding isEqualTo* methods (isEqualToArray for NSArray, isEqua
Expanding on @Abizern and @Jonathan Dann answers, both isEqual and isEqualToString work with nil values.
- (void)testStringEqual {
NSString *string = nil;
STAssertFalse([string isEqual:@"test"], @"NSString isEqual");
STAssertFalse([string isEqualToString:@"test"], @"NSString isEqualToString");
// Note that these both return NO
STAssertFalse([string isEqual:nil], @"NSString isEqual");
STAssertFalse([string isEqualToString:nil], @"NSString isEqualToString");
string = @"test";
STAssertTrue([string isEqual:@"test"], @"NSString isEqual");
STAssertTrue([string isEqualToString:@"test"], @"NSString isEqualToString");
STAssertFalse([string isEqual:nil], @"NSString isEqual");
STAssertFalse([string isEqualToString:nil], @"NSString isEqualToString");
}
I highly recommend this. The performance benefits of isEqualToString are basically negligible for most applications. But there are two other distinctions the author mentions:
nil is handledAlso, for writing your own -isEqual: and -isEqualTo<Class>: methods, the convention is to allow nil arguments for -isEqual: and raise an exception for nil arguments to -isEqualTo<Class>:
isEqual: compares a string to an object, and will return NO if the object is not a string. isEqualToString: is faster if you know both objects are strings, as the documentation states:
Special Considerations
When you know both objects are strings, this method is a faster way to check equality than
isEqual:.
isEqualTo<Class> is used to provide specific checks for equality. For instance; isEqualToArray: checks that the arrays contain an equal number of objects, and that the objects at a given index return YES for the isEqual: test.
My guess is that it provides a slight performance enhancement, as isEqualToString: won't have to type-check what's passed in.