I followed a bunch of tutorials but it doesn’t work: I simply want to add a custom font to a macOS app.
What I tried essentially:
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THe value ATSApplicationFontsPath (i.e. Application fonts resource path) is relative to the Resources folder of your app bundle.
To see where your fonts are copied to:
Resources folder and find your fonts there.
I had a hard time getting this to work based on the previous answers, so I decided to write up an answer myself. This is based on previous answers by @ixany and @rob-keniger.
Fonts folder. Uncheck Add to targets and check Copy items if needed.Application fonts resource path to Info.plist and enter Fonts.Build Phases and create a New Copy Files Phase.Destinations to Resources and Subpath to Fonts. Then add your font files to the list.None of the above worked for me in Xcode 12 beta 1 running BigSur but these steps did.
No need to edit build phases or anything else.
Xcode 12 to add custom fonts you have to exclude extension name from the string provided.
i.e.
.font(.custom("your font name", size:xx)) // works every time
.font(.custom("your font name.extension",size:xx)) // always fails
same is not true with Xcode 11.xx there fontname.extension is working.
I solved my problem by accident.
I noticed that within the Bundle files, my fonts were included twice: They were copied to the "Resources" directory as well as to the subpath I declared in the "Copy Files" Build Phases. I removed the fonts from my project, added them again (without checking the "Target Membership") and added them in the Build Phases so they were copied just to the subpath. After that it worked.
Additional notes:
Turned out that Fonts provided by application is a iOS only property so it is not needed for an macOS implementation.
Also, ATSApplicationFontsPath does not need any slashes. For example: Fonts should work just fine.
I had a difficult time finding the correct names for .ttf font files and sometimes discovered some strange behaviour: NSFont picked randomly fonts (regular, medium, bold...) from a font family without any code changes. By using .otf files instead I could solve that too.