Why should we separate alloc and init calls to avoid deadlocks in Objective-C?

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无人及你
无人及你 2021-02-20 08:45

When reading about thread-safe singletons I found Thread safe instantiation of a singleton here on SO, and in the accepted answer this code:

    sharedInstance =         


        
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  • 2021-02-20 09:12

    @bbum's post has been updated to mention that this solution does not solve the problem being described. Regardless of whether you separate +alloc and -init or not, this problem still exists.

    The reasoning is in the edit to his post, but to expand on that, dispatch_once() is not reentrant. In this case, this means that calling dispatch_once() inside a dispatch_once() block (ie. recursively) will result in a deadlock.

    So for example, if you have the following code for +sharedInstance:

    + (MyClass *)sharedInstance
    {   
        static MyClass *sharedInstance = nil;
        static dispatch_once_t pred;
    
        dispatch_once(&pred, ^{
            sharedInstance = [[MyClass alloc] init]
        });
    
        return sharedInstance;
    }
    

    ..and MyClass's -init method directly or indirectly also calls through to its own +sharedInstance class method (e.g. maybe some other object that MyClass -init allocates calls through to MyClass's +sharedInstance), that would mean that you are attempting to call dispatch_once from inside itself.

    Since dispatch_once is thread safe, synchronous, and designed such that it executes exactly once, you can not invoke dispatch_once again before the block inside has finished executing once. Doing so will result in a deadlock, because the second call of dispatch_once will be waiting for the first call (already in the middle of execution) to complete, while the first call is waiting on the second (recursive) call to dispatch_once to go through. They are waiting on each other, hence there's a deadlock.

    If you want a solution that provides reentrancy, you would need to use something like NSRecursiveLock which is considerably more expensive than dispatch_once, which doesn't use a locking mechanism.

    EDIT: Reasoning for the split of +alloc/-init in @bbum's original answer as requested:

    The original code @bbum posted before editing it looked like this:

    + (MyClass *)sharedInstance
    {   
        static MyClass *sharedInstance = nil;
        static dispatch_once_t pred;
    
        if (sharedInstance) return sharedInstance;
    
        dispatch_once(&pred, ^{
            sharedInstance = [MyClass alloc];
            sharedInstance = [sharedInstance init];
        });
    
        return sharedInstance;
    }
    

    Note this line: if (sharedInstance) return sharedInstance;

    The idea here is that assigning a non-nil value to sharedInstance before calling -init would result in the existing value of sharedInstance (returned from +alloc) being returned before hitting the dispatch_once() call (and avoiding the deadlock) in the case that the -init call results in a recursive call to +sharedInstance as discussed earlier in my answer.

    However, this is a brittle fix because the if statement there is not thread-safe.

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