Json.NET under Unity3d for iOS

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你的背包
你的背包 2021-02-20 06:37

has anyone succeeded to adapt/port Json.NET to a version able to run under Unity3d deployed to iOS (and the webplayer, and android, too, but these seem less problematic), someho

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  • 2021-02-20 06:45

    Yes, we share code on client and server and use an older version when it was called NewtonSoft.Json. Works in IOS, Android, everything.

    Search for NewtonSoft.Json, and you could probably find an archive.

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  • 2021-02-20 06:47

    This question is a bit old but I wanted to share my experience. You can use netstandard version of Newtonsoft.Json in Unity and it works fine (at least in 2018 and higher versions). It seams that this library has changed some inner implementations to not use System.Reflection.Emit for deserialization anymore. Just be sure that after downloading nuget package you get Newtonsoft.Json.dll from netstandard2.0 folder, not from net45. And also don't forget to specify in link.xml that System.Linq.Expressions.Interpreter.LightLambda class shouldn't be stripped (it's used for deserialization) along with libraries/classes that you use for deserialization (to preserve constructors). Your link.xml should look smth like this:

    <linker>
        <assembly fullname="Your.Dto.Package.Name" preserve="all" />
        <assembly fullname="System.Core">
            <type fullname="System.Linq.Expressions.Interpreter.LightLambda" preserve="all" />
        </assembly>
    </linker>
    

    We use this library in all our projects for Android and iOS with IL2CPP and Mono runtimes. Moreover, unlike Unity's JsonUtility, Newtonsoft.Json fully supports any type of objects, including Dictionary.

    Microsoft Example

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  • 2021-02-20 06:51

    I have been facing the same issue for a while and searched on every nook and cranny of the internet to look for a solution. Here's what worked for me.

    • I replaced NewtonSoft.Json with NewtonSoft.Json for Unity
      • Uninstalled NewtonSoft.Json from Unity's Nuget package manager.
      • Install NewtonSoft.Json for Unity with Unity's package manager. Follow this installation steps

    What's the difference?

    • NewtonSoft.Json for Unity is different from standard NewtonSoft.Json
    • NewtonSoft.Json does not support AOT targets for IL2CPP builds in Unity
    • NewtonSoft.Json for Unity supports AOT targets such as all IL2CPP builds (WebGL, iOS, Android, Windows, Mac OS X) and portable .NET (UWP, WP8).

    Hope this helps. Cheers!

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  • 2021-02-20 06:56

    Newtonsoft Json fails AOT in iOS and also fails at deserializing anything inheriting from KeyedCollection in the webplayer. Here's a version that has been fixed:

    JSON .NET For Unity (Supports iOS)

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  • 2021-02-20 06:59

    Nope AFAIK.

    LitJson and JsonFX would be alternate choice for Unity3D.

    http://wiki.unity3d.com/index.php?title=UnityLitJSON

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  • 2021-02-20 07:06

    Have a look at the modified version of LitJson: UnityLitJson


    Actually LitJson has some issues and is not always working as expected, so I created a simple JSON-Lib that can handle all Unity3D Types, Enums and arbitrary classes. Find it at GitHub: Tiny-JSON

    You can use it very simple:

    // encode
    Animal a = new Animal(4);
    string json = Json.Encode(a);
    
    // decode
    IList<Animal> a = Json.Decode<IList<Animal>>("[{\"legs\":4}, {\"legs\":2}]");
    
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