Anyone know of a good implementation of a MultiValueDictionary
? Basically, I want something that allows multiple values per key. I want to be able to do somethi
Just to add my $0.02 to the collection of solutions:
I had the same need back in 2011 and created a MultiDictionary
with a pedantically complete implementation of all the .NET interfaces. That includes enumerators that return a standard KeyValuePair<K, T>
and support for the IDictionary<K, T>.Values
property providing a collection of actual values (instead of an ICollection<ICollection<T>>
).
That way, it fits in neatly with the rest of the .NET collection classes. I also defined an IMultiDictionary<K, T>
interface to access operations that are particular to this kind of dictionary:
public interface IMultiDictionary<TKey, TValue> :
IDictionary<TKey, ICollection<TValue>>,
IDictionary,
ICollection<KeyValuePair<TKey, TValue>>,
IEnumerable<KeyValuePair<TKey, TValue>>,
IEnumerable {
/// <summary>Adds a value into the dictionary</summary>
/// <param name="key">Key the value will be stored under</param>
/// <param name="value">Value that will be stored under the key</param>
void Add(TKey key, TValue value);
/// <summary>Determines the number of values stored under a key</summary>
/// <param name="key">Key whose values will be counted</param>
/// <returns>The number of values stored under the specified key</returns>
int CountValues(TKey key);
/// <summary>
/// Removes the item with the specified key and value from the dictionary
/// </summary>
/// <param name="key">Key of the item that will be removed</param>
/// <param name="value">Value of the item that will be removed</param>
/// <returns>True if the item was found and removed</returns>
bool Remove(TKey key, TValue value);
/// <summary>Removes all items of a key from the dictionary</summary>
/// <param name="key">Key of the items that will be removed</param>
/// <returns>The number of items that have been removed</returns>
int RemoveKey(TKey key);
}
It can be compiled on anything from .NET 2.0 upwards and so far I've deployed it on the Xbox 360, Windows Phone 7, Linux and Unity 3D. There's also a complete unit test suite covering every single line of the code.
The code is licensed under the Common Public License (short: anything goes, but bug fixes to the library's code have to published) and can be found in my Subversion repository.
Here's one I wrote a while back that you can use.
It has a "MultiValueDictionary" class that inherits from Dictionary.
It also has an extension class that allows you to use the special Add functionality on any Dictionary where the value type is an IList; that way you're not forced to use the custom class if you don't want to.
public class MultiValueDictionary<KeyType, ValueType> : Dictionary<KeyType, List<ValueType>>
{
/// <summary>
/// Hide the regular Dictionary Add method
/// </summary>
new private void Add(KeyType key, List<ValueType> value)
{
base.Add(key, value);
}
/// <summary>
/// Adds the specified value to the multi value dictionary.
/// </summary>
/// <param name="key">The key of the element to add.</param>
/// <param name="value">The value of the element to add. The value can be null for reference types.</param>
public void Add(KeyType key, ValueType value)
{
//add the value to the dictionary under the key
MultiValueDictionaryExtensions.Add(this, key, value);
}
}
public static class MultiValueDictionaryExtensions
{
/// <summary>
/// Adds the specified value to the multi value dictionary.
/// </summary>
/// <param name="key">The key of the element to add.</param>
/// <param name="value">The value of the element to add. The value can be null for reference types.</param>
public static void Add<KeyType, ListType, ValueType>(this Dictionary<KeyType, ListType> thisDictionary,
KeyType key, ValueType value)
where ListType : IList<ValueType>, new()
{
//if the dictionary doesn't contain the key, make a new list under the key
if (!thisDictionary.ContainsKey(key))
{
thisDictionary.Add(key, new ListType());
}
//add the value to the list at the key index
thisDictionary[key].Add(value);
}
}
This ought to do for now...
public class MultiValueDictionary<TKey, TValue> : IEnumerable<KeyValuePair<TKey, TValue>>
{
private Dictionary<TKey, LinkedList<TValue>> _dict = new Dictionary<TKey, LinkedList<TValue>>();
public void Add(TKey key, TValue value)
{
if(!_dict.ContainsKey(key)) _dict[key] = new LinkedList<TValue>();
_dict[key].AddLast(value);
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
foreach (var list in _dict)
foreach (var value in list.Value)
yield return new KeyValuePair<TKey, TValue>(list.Key, value);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
It doesn't exist, but you can build one pretty quickly from Dictionary and List:
class MultiDict<TKey, TValue> // no (collection) base class
{
private Dictionary<TKey, List<TValue>> _data = new Dictionary<TKey,List<TValue>>();
public void Add(TKey k, TValue v)
{
// can be a optimized a little with TryGetValue, this is for clarity
if (_data.ContainsKey(k))
_data[k].Add(v)
else
_data.Add(k, new List<TValue>() { v}) ;
}
// more members
}