I have something along the lines of this:
object[] parameter = new object[1];
parameter[0] = x;
object instantiatedType =
Activator.CreateInstance(typeToInst
You need to call a different overload of Activator.CreateInstance that lets you pass a nonPublic or BindingFlags parameter.
I find all these CreateInstance overloads clumsy; what I prefer to do is:
typeToInstantiate.GetConstructor(), passing BindingFlags.NonPublicConstructorInfo.Invoke, passing it the constructor parameter(tested successfully)
object instantiatedType =
Activator.CreateInstance(typeToInstantiate,
System.Reflection.BindingFlags.NonPublic |
System.Reflection.BindingFlags.Instance,
null, new object[] {parameter}, null);
There are two issues this addresses:
new object[] {parameter} helps it handle the issue of passing an object[] as a single parameter of method that takes a params object[] argumentBindingFlags helps resolve the non-public constructor(the two nulls relate to the binder; the default binder behaviour is fine for what we want)
The issue is that Activator.CreateInstance(Type, object[]) does not consider non-public constructors.
Exceptions
MissingMethodException: No matching public constructor was found.
This is easily shown by changing the constructor to publicvisibility; the code then works correctly.
Here's one workaround (tested):
BindingFlags flags = BindingFlags.NonPublic | BindingFlags.Instance;
CultureInfo culture = null; // use InvariantCulture or other if you prefer
object instantiatedType =
Activator.CreateInstance(typeToInstantiate, flags, null, parameter, culture);
If you only require the parameterless constructor this will work as well:
//using the overload: public static object CreateInstance(Type type, bool nonPublic)
object instantiatedType = Activator.CreateInstance(typeToInstantiate, true)
change it to
Activator.CreateInstance(typeToInstantiate,new object[] { parameter });
This is because your constructor also expects an object array and activator already splits it up into separate objects