I want to store a 4-byte int in a char array... such that the first 4 locations of the char array are the 4 bytes of the int.
Then, I want to pull the int back out o
Unless you care about byte order and such, memcpy will do the trick:
memcpy(a, &har, sizeof(har));
...
memcpy(&har2, a, sizeof(har2));
Of course, there's no guarantee that sizeof(int)==4 on any particular implementation (and there are real-world implementations for which this is in fact false).
Writing a loop should be trivial from here.
int main() {
    typedef union foo {
        int x;
        char a[4];
    } foo;
    foo p;
    p.x = 0x01010101;
    printf("%x ", p.a[0]);
    printf("%x ", p.a[1]);
    printf("%x ", p.a[2]);
    printf("%x ", p.a[3]);
    return 0;
}
Bear in mind that the a[0] holds the LSB and a[3] holds the MSB, on a little endian machine.
    #include <stdint.h>
    int main(int argc, char* argv[]) {
        /* 8 ints in a loop */
        int i;
        int* intPtr
        int intArr[8] = {1, 2, 3, 4, 5, 6, 7, 8};
        char* charArr = malloc(32);
        for (i = 0; i < 8; i++) {
            intPtr = (int*) &(charArr[i * 4]);
          /*  ^            ^    ^        ^     */
          /* point at      |    |        |     */
          /*       cast as int* |        |     */
          /*               Address of    |     */
          /*            Location in char array */
            *intPtr = intArr[i]; /* write int at location pointed to */
        }
        /* Read ints out */
        for (i = 0; i < 8; i++) {
            intPtr = (int*) &(charArr[i * 4]);
            intArr[i] = *intPtr;
        }
        char* myArr = malloc(13);
        int myInt;
        uint8_t* p8;    /* unsigned 8-bit integer  */
        uint16_t* p16;  /* unsigned 16-bit integer */
        uint32_t* p32;  /* unsigned 32-bit integer */
        /* Using sizes other than 4-byte ints, */
        /* set all bits in myArr to 1          */
        p8 = (uint8_t*) &(myArr[0]);
        p16 = (uint16_t*) &(myArr[1]);
        p32 = (uint32_t*) &(myArr[5]);
        *p8 = 255;
        *p16 = 65535;
        *p32 = 4294967295;
        /* Get the values back out */
        p16 = (uint16_t*) &(myArr[1]);
        uint16_t my16 = *p16;
        /* Put the 16 bit int into a regular int */
        myInt = (int) my16;
    }
                                                                        Note: Accessing a union through an element that wasn't the last one assigned to is undefined behavior. (assuming a platform where characters are 8bits and ints are 4 bytes) A bit mask of 0xFF will mask off one character so
char arr[4];
int a = 5;
arr[3] = a & 0xff;
arr[2] = (a & 0xff00) >>8;
arr[1] = (a & 0xff0000) >>16;
arr[0] = (a & 0xff000000)>>24;
would make arr[0] hold the most significant byte and arr[3] hold the least.
edit:Just so you understand the trick & is bit wise 'and' where as && is logical 'and'. Thanks to the comments about the forgotten shift.