I love string.IsNullOrEmpty
method. I\'d love to have something that would allow the same functionality for IEnumerable. Is there such? Maybe some collection he
just add using System.Linq
and see the magic happening when you try to access the available methods in the IEnumerable
. Adding this will give you access to method named Count()
as simple as that. just remember to check for null value
before calling count()
:)
Here's the code from Marc Gravell's answer, along with an example of using it.
using System;
using System.Collections.Generic;
using System.Linq;
public static class Utils
{
public static bool IsAny<T>(this IEnumerable<T> data)
{
return data != null && data.Any();
}
}
class Program
{
static void Main(string[] args)
{
IEnumerable<string> items;
//items = null;
//items = new String[0];
items = new String[] { "foo", "bar", "baz" };
/*** Example Starts Here ***/
if (items.IsAny())
{
foreach (var item in items)
{
Console.WriteLine(item);
}
}
else
{
Console.WriteLine("No items.");
}
}
}
As he says, not all sequences are repeatable, so that code may sometimes cause problems, because IsAny()
starts stepping through the sequence. I suspect what Robert Harvey's answer meant was that you often don't need to check for null
and empty. Often, you can just check for null and then use foreach
.
To avoid starting the sequence twice and take advantage of foreach
, I just wrote some code like this:
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static void Main(string[] args)
{
IEnumerable<string> items;
//items = null;
//items = new String[0];
items = new String[] { "foo", "bar", "baz" };
/*** Example Starts Here ***/
bool isEmpty = true;
if (items != null)
{
foreach (var item in items)
{
isEmpty = false;
Console.WriteLine(item);
}
}
if (isEmpty)
{
Console.WriteLine("No items.");
}
}
}
I guess the extension method saves you a couple of lines of typing, but this code seems clearer to me. I suspect that some developers wouldn't immediately realize that IsAny(items)
will actually start stepping through the sequence. (Of course if you're using a lot of sequences, you quickly learn to think about what steps through them.)
I built this off of the answer by @Matt Greer
He answered the OP's question perfectly.
I wanted something like this while maintaining the original capabilities of Any while also checking for null. I'm posting this in case anyone else needs something similar.
Specifically I wanted to still be able to pass in a predicate.
public static class Utilities
{
/// <summary>
/// Determines whether a sequence has a value and contains any elements.
/// </summary>
/// <typeparam name="TSource">The type of the elements of source.</typeparam>
/// <param name="source">The <see cref="System.Collections.Generic.IEnumerable"/> to check for emptiness.</param>
/// <returns>true if the source sequence is not null and contains any elements; otherwise, false.</returns>
public static bool AnyNotNull<TSource>(this IEnumerable<TSource> source)
{
return source?.Any() == true;
}
/// <summary>
/// Determines whether a sequence has a value and any element of a sequence satisfies a condition.
/// </summary>
/// <typeparam name="TSource">The type of the elements of source.</typeparam>
/// <param name="source">An <see cref="System.Collections.Generic.IEnumerable"/> whose elements to apply the predicate to.</param>
/// <param name="predicate">A function to test each element for a condition.</param>
/// <returns>true if the source sequence is not null and any elements in the source sequence pass the test in the specified predicate; otherwise, false.</returns>
public static bool AnyNotNull<TSource>(this IEnumerable<TSource> source, Func<TSource, bool> predicate)
{
return source?.Any(predicate) == true;
}
}
The naming of the extension method could probably be better.
Since some resources are exhausted after one read, I thought why not combine the checks and the reads, instead of the traditional separate check, then read.
First we have one for the simpler check-for-null inline extension:
public static System.Collections.Generic.IEnumerable<T> ThrowOnNull<T>(this System.Collections.Generic.IEnumerable<T> source, string paramName = null) => source ?? throw new System.ArgumentNullException(paramName ?? nameof(source));
var first = source.ThrowOnNull().First();
Then we have the little more involved (well, at least the way I wrote it) check-for-null-and-empty inline extension:
public static System.Collections.Generic.IEnumerable<T> ThrowOnNullOrEmpty<T>(this System.Collections.Generic.IEnumerable<T> source, string paramName = null)
{
using (var e = source.ThrowOnNull(paramName).GetEnumerator())
{
if (!e.MoveNext())
{
throw new System.ArgumentException(@"The sequence is empty.", paramName ?? nameof(source));
}
do
{
yield return e.Current;
}
while (e.MoveNext());
}
}
var first = source.ThrowOnNullOrEmpty().First();
You can of course still call both without continuing the call chain. Also, I included the paramName, so that the caller may include an alternate name for the error if it's not "source" being checked, e.g. "nameof(target)".
I use Bool IsCollectionNullOrEmpty = !(Collection?.Any()??false);
. Hope this helps.
Breakdown:
Collection?.Any()
will return null
if Collection is null, and false
if Collection is empty.
Collection?.Any()??false
will give us false
if Collection is empty, and false
if Collection is null
.
Complement of that will give us IsEmptyOrNull
.
I use
list.Where (r=>r.value == value).DefaultIfEmpty().First()
The result will be null if no match, otherwise returns one of the objects
If you wanted the list, I believe leaving of First() or calling ToList() will provide the list or null.