I\'m currently trying to implement a destroy/remove method for views but I can\'t get a generic solution to work for all my views.
I was hoping there would be an eve
I think this should work
destroyView : function () {
this.$el.remove();
}
According to current Backbone documentation....
view.remove()
Removes a view and its el from the DOM, and calls stopListening to remove any bound events that the view has listenTo'd.
I know I am late to the party, but hopefully this will be useful for someone else. If you are using backbone v0.9.9+, you could use, listenTo
and stopListening
initialize: function () {
this.listenTo(this.model, 'change', this.render);
this.listenTo(this.model, 'destroy', this.remove);
}
stopListening
is called automatically by remove
. You can read more here and here
This is what I've been using. Haven't seen any issues.
destroy: function(){
this.remove();
this.unbind();
}
You could use the way to solve the problem!
initialize:function(){
this.trigger('remove-compnents-cart');
var _this = this;
Backbone.View.prototype.on('remove-compnents-cart',function(){
//Backbone.View.prototype.remove;
Backbone.View.prototype.off();
_this.undelegateEvents();
})
}
Another way:Create a global variable,like this:_global.routerList
initialize:function(){
this.routerName = 'home';
_global.routerList.push(this);
}
/*remove it in memory*/
for (var i=0;i<_global.routerList.length;i++){
Backbone.View.prototype.remove.call(_global.routerList[i]);
}
Without knowing all the information... You could bind a reset trigger to your model or controller:
this.bind("reset", this.updateView);
and when you want to reset the views, trigger a reset.
For your callback, do something like:
updateView: function() {
view.remove();
view.render();
};