I am trying to record audio in C# using NAudio. After looking at the NAudio Chat Demo, I used some code from there to record.
Here is the code:
using Sys
If this is your whole code, then you are missing a message loop
. All the eventHandler specific events requires a message loop. You can add a reference to Application
or Form
as per your need.
Here is an example by using Form
:
using System;
using System.Windows.Forms;
using System.Threading;
using NAudio.Wave;
public class FOO
{
static WaveIn s_WaveIn;
[STAThread]
static void Main(string[] args)
{
Thread thread = new Thread(delegate() {
init();
Application.Run();
});
thread.Start();
Application.Run();
}
public static void init()
{
s_WaveIn = new WaveIn();
s_WaveIn.WaveFormat = new WaveFormat(44100, 2);
s_WaveIn.BufferMilliseconds = 1000;
s_WaveIn.DataAvailable += new EventHandler<WaveInEventArgs>(SendCaptureSamples);
s_WaveIn.StartRecording();
}
static void SendCaptureSamples(object sender, WaveInEventArgs e)
{
Console.WriteLine("Bytes recorded: {0}", e.BytesRecorded);
}
}
Just use WaveInEvent
instead of WaveIn
and the code will work. Then the handling happens on a separate thread instead of in a window message loop, which isn't available in a console application.
Further reading:
https://github.com/naudio/NAudio/wiki/Understanding-Output-Devices#waveout-and-waveoutevent
(The feature was added in 2012, so at the time of the question it wasn't available)