How I can make a random color function using Swift?
import UIKit
class ViewController: UIViewController {
var randomNumber = arc4random_uniform(20)
Swift 4.2
import SwiftUI
extension Color {
static var random: Color {
return Color(red: .random(in: 0...1),
green: .random(in: 0...1),
blue: .random(in: 0...1))
}
}
let randomColor: Color = .random
You're going to need a function to produce random CGFloat
s in the range 0 to 1:
extension CGFloat {
static func random() -> CGFloat {
return CGFloat(arc4random()) / CGFloat(UInt32.max)
}
}
Then you can use this to create a random colour:
extension UIColor {
static func random() -> UIColor {
return UIColor(
red: .random(),
green: .random(),
blue: .random(),
alpha: 1.0
)
}
}
If you wanted a random alpha, just create another random number for that too.
You can now assign your view's background colour like so:
self.view.backgroundColor = .random()
Swift 4.2 Extension
extension UIColor {
convenience init(red: Int, green: Int, blue: Int) {
assert(red >= 0 && red <= 255, "Invalid red component")
assert(green >= 0 && green <= 255, "Invalid green component")
assert(blue >= 0 && blue <= 255, "Invalid blue component")
self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: 1.0)
}
convenience init(rgb: Int) {
self.init(
red: (rgb >> 16) & 0xFF,
green: (rgb >> 8) & 0xFF,
blue: rgb & 0xFF
)
}
static func random() -> UIColor {
return UIColor(rgb: Int(CGFloat(arc4random()) / CGFloat(UINT32_MAX) * 0xFFFFFF))
}
}
Usage:
let color = UIColor.random()
Using an extension with an inline function to generate randoms
extension UIColor {
static func random() -> UIColor {
func random() -> CGFloat { return .random(in:0...1) }
return UIColor(red: random(),
green: random(),
blue: random(),
alpha: 1.0)
}
}