Here is my code. Intent is to continuously rotate the UIImageView named swirls[l]. However, there is a small pause between every rotation start/end. I have gone through every si
Try below extension for swift 4.
extension UIView {
func rotate360Degrees(duration: CFTimeInterval = 3) {
let rotateAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotateAnimation.fromValue = 0.0
rotateAnimation.toValue = CGFloat(Double.pi * 2)
rotateAnimation.isRemovedOnCompletion = false
rotateAnimation.duration = duration
rotateAnimation.repeatCount=Float.infinity
self.layer.add(rotateAnimation, forKey: nil)
}
}
For start rotation.
MyView.rotate360Degrees()
And for Stop.
MyView.layer.removeAllAnimations()
You can use UIButton, UILabel and many more.
If you want to continuous rotate Button or View and stop that rotation whenever you want then you can try this: For start rotation:
@IBOutlet weak var RotateBtn: UIButton!
var timeTimer: Timer?
viewDidLoad()
{
self.rotateView()
timeTimer = Timer.scheduledTimer(timeInterval: 0.5, target: self, selector: #selector(self.rotateView), userInfo: nil, repeats: true)
}
func rotateView()
{
UIView.animate(withDuration: 0.5, delay: 0, options: .curveLinear, animations: { () -> Void in
self.RotateBtn.transform = self.RotateBtn.transform.rotated(by: CGFloat(M_PI_4))
})
}
If you want to stop rotation then use:
@IBAction func StopBtn_Pressed(_ sender: AnyObject)
{
timeTimer?.invalidate()
self.RecordBtn.layer.removeAllAnimations()
}
I'm not sure what's wrong with your code, but I've implemented continuous rotation using this method,
@IBAction func rotateView(sender: UIButton) {
UIView.animate(withDuration: 0.5, delay: 0, options: .curveLinear, animations: { () -> Void in
self.spinningView.transform = self.spinningView.transform.rotated(by: .pi / 2)
}) { (finished) -> Void in
self.rotateView(sender: sender)
}
}