How can I reveal the UIRefreshControl when I update the table programmatically? Using [self.refreshControl beginRefreshing] make the spinner animate but does not reveal it.
You'll have to manually change the contentOffset of your UITableView yourself. Be sure to account for the contentInset.top. It should be something as simple as:
CGPoint newOffset = CGPointMake(0, -[myTableView contentInset].top);
[myTableView setContentOffset:newOffset animated:YES];
This will do the trick
- (void)beginRefreshingTableView {
[self.refreshControl beginRefreshing];
// check if contentOffset is zero
if (fabsf(self.tableView.contentOffset.y) < FLT_EPSILON) {
[UIView animateWithDuration:0.25 delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations:^(void){
self.tableView.contentOffset = CGPointMake(0, -self.refreshControl.frame.size.height);
} completion:^(BOOL finished){
}];
}
}
For Swift 5, this is the only working version for me.
extension UIRefreshControl {
func beginRefreshingManually() {
if let scrollView = superview as? UIScrollView {
scrollView.setContentOffset(CGPoint(x: 0, y: scrollView.contentOffset.y - frame.height), animated: false)
}
beginRefreshing()
sendActions(for: .valueChanged)
}
}
For Swift 3, this is what I have based on Peter Lapisu's answer:
override func viewDidLoad() {
super.viewDidLoad()
self.refreshControl?.addTarget(self, action: #selector(refresh), forControlEvents: UIControlEvents.ValueChanged)
// ...
}
func refresh(sender:AnyObject) {
self.refreshControl?.beginRefreshing()
if let yOffsetTable = self.tableView?.contentOffset.y {
if yOffsetTable < CGFloat(Float.ulpOfOne) {
UIView.animate(withDuration: 0.25, delay: 0, options: UIViewAnimationOptions.beginFromCurrentState, animations: {
if let refreshControlHeight = self.refreshControl?.frame.height {
self.tableView?.contentOffset = CGPoint(x: 0, y: -refreshControlHeight)
}
}, completion: nil)
}
}
}