Real-time multiplayer game (concept question)

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你的背包
你的背包 2021-02-03 16:43

I\'ve been reading this article from Valve that seems to explain the architecture of their multiplayer system. It seems they delay rendering by a couple ticks on the client so t

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  •  Happy的楠姐
    2021-02-03 16:55

    I'm guessing every once in a while they send a full snapshot. this is why laggy games involve people running at the wrong speed as delta frames are dropped, then "teleporting" to the correct position when a full snapshot comes in.

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