Real-time multiplayer game (concept question)

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你的背包
你的背包 2021-02-03 16:43

I\'ve been reading this article from Valve that seems to explain the architecture of their multiplayer system. It seems they delay rendering by a couple ticks on the client so t

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  •  無奈伤痛
    2021-02-03 17:05

    Without looking at the implementation, I would imagine that packet C also includes the id of the packet it is the delta from (in this case, packet B).

    When the client receives packet C following packet A, it will know that it hasn't seen packet B yet, and can consequently request a full update from the server.

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