C is by far the easiest language(other than assembly) to "get going" on bare bones hardware. With C, (assuming you have a 32bit bootloader such as GRUB to do the hard mode switching) all you must do is make a little crt0.asm file that sets up the stack and that's it(you get the language, not including libc). With C++ you must worry about dynamic casts, exceptions, global constructors, overriding new, etc etc.. With C# you must port the .Net runtime(which on it's own basically requires a kernel) and I'm not sure about Obj-C, but Im sure it has some requirements also...
C is simply the easiest language to use for drivers. Not only is it easy to get started with, but also it's easy to know exactly what happens at the machine level. Their is no operator overloading to confuse you and such. Sure it's handy in a "good" environment, but in Ring 0 where a bad pointer not only crashes your application, but usually results in a triple fault(reboot), blue screen, or kernel panic. You really like knowing what goes on in your machine..