Does anyone have an example of implementing Orbital Mechanics (preferably in XNA)? The code I am currently using is below, but it doesn\'t \"feel right\" when it executes. The
B) You might want to use a better approximation than Newton-Raphson.
C) Passing objects do not generally fall into orbit IRL, gravity is extremely weak, it takes equally weak velocities or truly exceptional masses to get much more than curvature.