Orbital Mechanics

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情书的邮戳
情书的邮戳 2021-02-03 10:05

Does anyone have an example of implementing Orbital Mechanics (preferably in XNA)? The code I am currently using is below, but it doesn\'t \"feel right\" when it executes. The

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  •  青春惊慌失措
    2021-02-03 10:52

    A) We have no idea what your input values are.

    B) You might want to use a better approximation than Newton-Raphson.

    C) Passing objects do not generally fall into orbit IRL, gravity is extremely weak, it takes equally weak velocities or truly exceptional masses to get much more than curvature.

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