I\'ve been trying to build a tap detector that can detect both double and tripe tap. After my efforts failed I searched a long time on the net to find something ready to use but
You can try something like this.
Though I would generally recommend against using triple taps as a pattern as it is not something users are generally used to, so unless it's properly communicated to them, most might never know they can triple tap a view. Same goes for double taping actually on mobile devices, it's not always an intuitive way to interact in that environment.
view.setOnTouchListener(new View.OnTouchListener() {
Handler handler = new Handler();
int numberOfTaps = 0;
long lastTapTimeMs = 0;
long touchDownMs = 0;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touchDownMs = System.currentTimeMillis();
break;
case MotionEvent.ACTION_UP:
handler.removeCallbacksAndMessages(null);
if ((System.currentTimeMillis() - touchDownMs) > ViewConfiguration.getTapTimeout()) {
//it was not a tap
numberOfTaps = 0;
lastTapTimeMs = 0;
break;
}
if (numberOfTaps > 0
&& (System.currentTimeMillis() - lastTapTimeMs) < ViewConfiguration.getDoubleTapTimeout()) {
numberOfTaps += 1;
} else {
numberOfTaps = 1;
}
lastTapTimeMs = System.currentTimeMillis();
if (numberOfTaps == 3) {
Toast.makeText(getApplicationContext(), "triple", Toast.LENGTH_SHORT).show();
//handle triple tap
} else if (numberOfTaps == 2) {
handler.postDelayed(new Runnable() {
@Override
public void run() {
//handle double tap
Toast.makeText(getApplicationContext(), "double", Toast.LENGTH_SHORT).show();
}
}, ViewConfiguration.getDoubleTapTimeout());
}
}
return true;
}
});