I have a bunch of classes which all inherit the same attributes from a common base class. The base class implements some virtual functions that work in general cases, whilst eac
I suggest you use the Strategy Pattern, e.g.
#include
class IAnnouncer {
public:
virtual ~IAnnouncer() { }
virtual void whoami() = 0;
};
class AnnouncerA : public IAnnouncer {
public:
void whoami() override {
std::cout << "I am A\n";
}
};
class AnnouncerB : public IAnnouncer {
public:
void whoami() override {
std::cout << "I am B\n";
}
};
class Foo
{
public:
Foo(IAnnouncer *announcer) : announcer(announcer)
{
}
void run()
{
// Do stuff
if(nullptr != announcer)
{
announcer->whoami();
}
// Do other stuff
}
void expend(IAnnouncer* announcer)
{
this->announcer = announcer;
}
private:
IAnnouncer *announcer;
};
int main() {
AnnouncerA a;
Foo foo(&a);
foo.run();
// Ready to "expend"
AnnouncerB b;
foo.expend(&b);
foo.run();
return 0;
}
This is a very flexible pattern that has at least a few benefits over trying to deal with the issue through inheritance:
I suggest you have a look at the age-old "Composition vs. Inheritance" debate (cf. https://www.thoughtworks.com/insights/blog/composition-vs-inheritance-how-choose)
ps. You've leaked a Derived in your original post! Have a look at std::unique_ptr if it is available.