My iPhone app uses \"AVAudioRecorder\" to make voice recordings. It also uses \"UIImagePickerController\" to record movies and \"MPMoviePlayerController\" to play movies.
I've been having the same problem. I use AVPlayer to play compositions (previous recordings I've used AVAudioRecord for). However, I found that once I've used AVPlayer I could no longer use AVAudioRecorder. After some searching, I discovered that so long as AVPlayer is instantiated in memory and has been played at least once (which is usually what you do immediately after instantiating it) AVAudioRecorder will not record. However, once AVPlayer is dealloc'd, AVAudioRecorder is then free to record again. It appears that AVPlayer holds on to some kind of connection that AVAudioRecorder needs, and it's greedy...it won't let it go until you pry it from it's cold dead hands.
This is the solution I've found. Some people claim that instantiating AVPlayer takes too much time to keep breaking down and setting back up. However, this is not true. Instantiating AVPlayer is actually quite trivial. So also is instantiating AVPlayerItem. What isn't trivial is loading up AVAsset (or any of it's subclasses). You really only want to do that once. They key is to use this sequence:
** Note that destroying AVPlayer may take more than just releasing it and setting its var to nil. Most likely, you've also added a periodic time observer to keep track of the play progress. When you do this, you receive back an opaque object you're supposed to hold on to. If you don't remove this item from the player AND release it/set it to nil, AVPlayer will not dealloc. It appears that Apple creates an intentional retain cycle you must break manually. So before you destroy AVPlayer you need to (example):
[_player removeTimeObserver:_playerObserver];
[_playerObserver release]; //Only if you're not using ARC
_playerObserver = nil;
As a side note, you may also have set up NSNotifications (I use one to determine when the player has completed playing)...don't forget to remove those as well.