Xcode 6 iOS SDK 8.0 in Yosemite is giving me errors for OpenGL ES2 code which compiles fine under Xcode 5
GLuint depthStencilRenderbuffer;
glBindRenderbufferOES(
I think @reto-koradi's comment is correct. I had a problem in my code that was similarly broken in iOS8. They've changed how some of the headers include other headers so here are the steps I took:
For me it was #import
because some of the glextensions I was using was missing.