I\'ve imported an OBJ model with the following code:
var loader = new THREE.OBJLoader();
loader.addEventListener(\'load\', function (geometry) {
object = geo
EDIT: This answer is now outdated. Instead, see the answer by @mightypile.
Assuming you have properly defined material, try this:
loader.addEventListener( 'load', function ( event ) {
var object = event.content;
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.material = material;
}
} );
scene.add( object );
});