The OpenGL designers were never afraid of mathematics, and knowledge of linear algebra is essential for all but the simplest OpenGL applications. I think it can safely be assume
Code is easier to read, it eases learning curve for newbies and allows quick hacking.
As stated already - degrees HAVE advantage - humans are better used to degrees, compare: 0.78539816339744830961566084581988... to 45 degrees for example :/.
For advanced uses of OpenGL you provide your own matrices anyway.