So of course the first thing I\'m trying on my new iPad (4g) is the old GLGravity example. The only modification I\'ve made is to set the target device to \"iPad\".
Howe
I had the same problem: @2x ipad images present, but everything renders @1x on the new iPad. iPhone/iPod Touch works OK on retina and non-retina devices. Searching the Apple dev forums I found the problem: I am still on Xcode 4.2, building for iOS 5.0. This OS does not foresee the possibility of a retina ipad. So I need to build with 5.1.