How to create 1536x2048 framebuffer for iPad Retina sample (GLGravity)

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情歌与酒
情歌与酒 2021-02-01 11:06

So of course the first thing I\'m trying on my new iPad (4g) is the old GLGravity example. The only modification I\'ve made is to set the target device to \"iPad\".

Howe

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  •  甜味超标
    2021-02-01 11:33

    I had the same problem: @2x ipad images present, but everything renders @1x on the new iPad. iPhone/iPod Touch works OK on retina and non-retina devices. Searching the Apple dev forums I found the problem: I am still on Xcode 4.2, building for iOS 5.0. This OS does not foresee the possibility of a retina ipad. So I need to build with 5.1.

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