I\'m trying to implement a very simple drawing view in my app. This is only a small part of my app but it\'s turning into a real hassle. This is what I have so far, but all it\'
Don't draw while handling touches. It will slow down the touch handler so much you might get the connect-the-dots-effect you are seeing.
Save the touch coordinates in an array and plan to draw them later.
Look at some simple animation tutorials for how to draw in a drawRect based on a setNeedsDisplay called by an animation UITimer or CADisplayLink. Draw all your line segments there at a more suitable rate.