I\'m trying to display and save images with Swift. On first hit, it shows the remote image on imageview, on second hit it shows blank imageview instead of it should be local ima
To answer your main question, you're calling the wrong UIImage
initializer. You should be calling UIImage(contentsOfFile: imagePath)
in swift 2 and UIImage(contentsOf: imagePath)
in swift 3.
Additionally, it looks like you're trying to do your remote fetch in the background with dispatch_async
(or DispatchQueue
in swift 3), but you're passing it the main queue, so you're actually blocking the main/UI thread with that. You should dispatch it to one of the background queues instead and then dispatch back to the main queue when you actually set the image in your UI:
Swift 3 :
DispatchQueue.global(qos: DispatchQoS.background.qosClass).async {
do {
let data = try Data(contentsOf: URL(string: self.remoteImage)!)
let getImage = UIImage(data: data)
try UIImageJPEGRepresentation(getImage!, 100)?.write(to: imagePath)
DispatchQueue.main.async {
self.image?.image = getImage
return
}
}
catch {
return
}
}
Swift 2 :
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0)) {
let getImage = UIImage(data: NSData(contentsOfURL: NSURL(string: self.remoteImage)))
UIImageJPEGRepresentation(getImage, 100).writeToFile(imagePath, atomically: true)
dispatch_async(dispatch_get_main_queue()) {
self.image?.image = getImage
return
}
}
@Rob's answer re: fetching your remote image and saving it is really the best way to do this.