I am having trouble understanding how geometry from .dae files should be loaded into an iOS SceneKit scene graph.
.dae
I know that you can load .dae
func nodeWithFile(path: String) -> SCNNode { if let scene = SCNScene(named: path) { let node = scene.rootNode.childNodes[0] as SCNNode return node } else { println("Invalid path supplied") return SCNNode() } }