Let\'s say, we have a variable, which we want named Fubar
Fubar
Let\'s say that Fubar is a String!
String
That means, we would define F
While most developers follow Microsoft's guideline, as game developers, we follow Unity's style as (one of the script source code here):
static protected Material s_DefaultText = null; protected bool m_DisableFontTextureRebuiltCallback = false; public TextGenerator cachedTextGenerator { ... }