In another question, you helped me to build a simulation algorithm for soccer. I got some very good answers there. Thanks again!
Now I\'ve coded this algorithm. I would
Yous seem to be missing:-
#include oscar.h;
void function dive (int ball_location, int[] opposition, int[] opposition_loc) {
if (this.location != PenaltyBox || ball_location != PenatlyBox)
return;
} else {
for (x = 0; x < 11; x++) {
if ( opposition_loc[x] = PenaltyBox ) {
scream(loudly);
falldown();
roll_around();
cry();
roll_around();
scream(patheticaly);
plead_with_ref();
return;
}
}
return;
}