particle system for cloud or smoke

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天涯浪人
天涯浪人 2021-01-31 06:56

I am trying to make a simple particle system for cloud and smoke simulation using OpenGL and CUDA.

How can I make the particles in the particle system behave as a real c

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  •  北荒
    北荒 (楼主)
    2021-01-31 07:08

    Maybe you should study the Reynolds Boids, it will provide you some ideas to avoid those problems:

    http://www.red3d.com/cwr/boids/

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