This is how a camera is instantiated:
var camera = new THREE.PerspectiveCamera(
VIEW_ANGLE,
ASPECT,
NEAR,
FAR
);
What do these
The first param is FOV means field of view, imagine a camera on a tripod, if you change lens to wide angle you get a higher FOV. Try to imagine a cone coming out from the camera, it can only see objects in that area.
ASPECT means aspect ratio, a widescreen TV is 16/9 and old ones were 4/3, usually just give it the screen width/height or the dims of a DIV you would like three.js to use.